1 | switch scene |
2 | { |
3 | case 0: |
4 | cutscene_wait(1) |
5 | break |
6 | case 1: |
7 | cutscene_dialogue() |
8 | with (msg) |
9 | { |
10 | talker[0] = 1161 |
11 | message[0] = "* Dammit!" |
12 | message[1] = "* Better try again." |
13 | prt[0] = 370 |
14 | prt[1] = 370 |
15 | } |
16 | break |
17 | case 2: |
18 | cutscene_wait(0.5) |
19 | break |
20 | case 3: |
21 | instance_create(0, 0, obj_factory_02_seesaw_puzzle) |
22 | obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true |
23 | instance_destroy() |
24 | break |
25 | } |