1 |
if (state == 1 && image_speed == 0) |
2 |
{ |
3 |
if (!alarm[0]) |
4 |
{ |
5 |
alarm[0] = active_timeralarm[0]sprite_index = spr_factory_03_furnace_offon
image_index = image_number - 1
image_speed = -1
state = 2
with (child_light)
destroy_self = true
child_light = -4
audio_play_sound(snd_fire_snuff_out, 1, 0)
audio_stop_sound(fire_loop) |
6 |
audio_play_sound(snd_fire_ignite, 1, 0) |
7 |
fire_loop = audio_play_sound(snd_fire_loop, 1, 1) |
8 |
image_speed = 1 |
9 |
} |
10 |
if (child_light == -4) |
11 |
child_light = instance_create_depth((x + 52), (y - 6), (depth - 1), obj_factory_03_furnace_light) |
12 |
} |
13 |
if (state == 2) |
14 |
{ |
15 |
if (image_index <= 0) |
16 |
{ |
17 |
image_index = 0 |
18 |
image_speed = 0 |
19 |
state = 0 |
20 |
} |
21 |
} |
22 |
if (state == 1) |
23 |
{ |
24 |
if (text_alpha < 0.8) |
25 |
text_alpha += 0.05 |
26 |
} |
27 |
else if (text_alpha > 0) |
28 |
text_alpha -= 0.05 |