| 1 |
if (state == 1 && image_speed == 0) |
| 2 |
{ |
| 3 |
if (!alarm[0]) |
| 4 |
{ |
| 5 |
alarm[0] = active_timer;gml_Object_obj_factory_03_furnace_Alarm_0.gmlsprite_index = spr_factory_03_furnace_offon;
image_index = image_number - 1;
image_speed = -1;
state = 2;
with (child_light)
destroy_self = true;
child_light = -4;
audio_play_sound(snd_fire_snuff_out, 1, 0);
audio_stop_sound(fire_loop); |
| 6 |
audio_play_sound(snd_fire_ignite, 1, 0); |
| 7 |
fire_loop = audio_play_sound(snd_fire_loop, 1, 1); |
| 8 |
image_speed = 1; |
| 9 |
} |
| 10 |
if (child_light == -4) |
| 11 |
child_light = instance_create_depth(x + 52, y - 6, depth - 1, obj_factory_03_furnace_light); |
| 12 |
} |
| 13 |
if (state == 2) |
| 14 |
{ |
| 15 |
if (image_index <= 0) |
| 16 |
{ |
| 17 |
image_index = 0; |
| 18 |
image_speed = 0; |
| 19 |
state = 0; |
| 20 |
} |
| 21 |
} |
| 22 |
if (state == 1) |
| 23 |
{ |
| 24 |
if (text_alpha < 0.8) |
| 25 |
text_alpha += 0.05; |
| 26 |
} |
| 27 |
else if (text_alpha > 0) |
| 28 |
{ |
| 29 |
text_alpha -= 0.05; |
| 30 |
} |