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gml_Object_obj_feisty_four_moray_legs_Create_0

(view raw script w/o annotations or w/e)
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starting_point_x = x
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starting_point_y = y
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starting_point_xscale = 1
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starting_point_yscale = 1
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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draw_position_xscale = starting_point_xscale
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draw_position_yscale = starting_point_yscale
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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hurt_sprite = 1739
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no_loop_damage_disjoint_count = false
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no_loop_create_clouds = false
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animating = false
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vanish = false
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vanish_state = 1
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sign_modifier = 1
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time_elapsed = 0
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time_max = 60
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time_increase = 1
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max_rise = 0.025
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max_rise_ext = 0.01
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if instance_exists(obj_background_feisty_four_yellow)
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    depth = obj_background_feisty_four_yellow.depth - 1
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instance_create_depth(x, (y - 154), (depth - 2), obj_feisty_four_moray_head)
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instance_create_depth((x - 38), (y - 124), (depth - 1), obj_feisty_four_moray_hand_left)
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instance_create_depth((x + 14), (y - 124), (depth + 1), obj_feisty_four_moray_hand_right)
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head_displacement_y_multiplier = (obj_feisty_four_moray_head.y - bbox_top) / sprite_height
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time_elapsed_decrease_head = 4
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hand_left_displacement_y_multiplier = (obj_feisty_four_moray_hand_left.y - bbox_top) / sprite_height
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time_elapsed_decrease_hand_left = 0
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hand_right_displacement_y_multiplier = (obj_feisty_four_moray_hand_right.y - bbox_top) / sprite_height
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time_elapsed_decrease_hand_right = 0