1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | damage_number = scr_determine_damage_number_enemy |
5 | scene = 0 |
6 | cutscene_timer = 0 |
7 | soul_switch_treshold = 3 |
8 | direction = point_direction(x, y, box.x, box.y) |
9 | speed = 1.5 |
10 | alarm[0] = 40 |
11 | image_speed = 0 |