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gml_Object_obj_flowey_1_attack_shoe_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flowey", "void", "void")
2
if live_call()
3
    return global.live_result;
4
image_speed = 0
5
image_index = irandom_range(0, (image_number - 1))
6
rotation_angle = choose(-1, 1)
7
rotation_speed = irandom_range(3, 15)
8
vspeed = 5
9
gravity = 0.2