1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (ds_map_find_value(event_data, "event_type") == "sprite event") |
4 |
{ |
5 |
if (layer_instance_get_instance(ds_map_find_value(event_data, "element_id")) == id) |
6 |
{ |
7 |
switch ds_map_find_value(event_data, "message") |
8 |
{ |
9 |
case "fire_pellets": |
10 |
if (x < 0 || x > 640) |
11 |
return; |
12 |
var pellet_number = 9 |
13 |
pellet_multiplier = 360 / pellet_number |
14 |
for (var i = 0; i < pellet_number; i++) |
15 |
{ |
16 |
var pellet = instance_create_depth(x, y, (depth - 1), obj_flowey_battle_phase_2_gray_pellet) |
17 |
pellet.direction = pellet_multiplier * i |
18 |
pellet.speed = 14 |
19 |
} |
20 |
break |
21 |
} |
22 |
|
23 |
} |
24 |
} |