| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (ds_map_find_value(event_data, "event_type") == "sprite event") |
| 4 |
{ |
| 5 |
if (layer_instance_get_instance(ds_map_find_value(event_data, "element_id")) == id) |
| 6 |
{ |
| 7 |
switch (ds_map_find_value(event_data, "message")) |
| 8 |
{ |
| 9 |
case "fire_pellets": |
| 10 |
if (x < 0 || x > 640) |
| 11 |
exit; |
| 12 |
var pellet_number = 9; |
| 13 |
pellet_multiplier = 360 / pellet_number; |
| 14 |
for (var i = 0; i < pellet_number; i++) |
| 15 |
{ |
| 16 |
var pellet = instance_create_depth(x, y, depth - 1, obj_flowey_battle_phase_2_gray_pellet); |
| 17 |
pellet.direction = pellet_multiplier * i; |
| 18 |
pellet.speed = 14; |
| 19 |
} |
| 20 |
break; |
| 21 |
} |
| 22 |
} |
| 23 |
} |