Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_battle_gray_horse_Create_0

(view raw script w/o annotations or w/e)
1
if live_call()
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flowey2", "void", "void")
4
can_explode = false
5
sin_deg = 0
6
sin_inc = 5
7
y_variation = 50
8
if (x > 320)
9
{
10
    image_xscale = -1
11
    direction = 180
12
    sin_deg = 180
13
}
14
speed = 4
15
hit_flash = false