| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | can_explode = false; |
| 5 | sin_deg = 0; |
| 6 | sin_inc = 5; |
| 7 | y_variation = 50; |
| 8 | if (x > 320) |
| 9 | { |
| 10 | image_xscale = -1; |
| 11 | direction = 180; |
| 12 | sin_deg = 180; |
| 13 | } |
| 14 | speed = 4; |
| 15 | hit_flash = false; |