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gml_Object_obj_flowey_battle_gray_spawner_pathetic4_Create_0

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if live_call()
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    return global.live_result;
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var xx = obj_heart_battle_fighting_parent.x
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var yy = obj_heart_battle_fighting_parent.y
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bul = instance_create_depth(xx, (yy - 150), -100, obj_flowey_battle_phase_2_gray_pellet)
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bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)
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bul.image_alpha = 0
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bul.speed = 0
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scene = 0
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cutscene_timer = 0