1 | if live_call() |
2 | return global.live_result; |
3 | var xx = obj_heart_battle_fighting_parent.x |
4 | var yy = obj_heart_battle_fighting_parent.y |
5 | bul = instance_create_depth(xx, (yy - 150), -100, obj_flowey_battle_phase_2_gray_pellet) |
6 | bul.direction = point_direction(bul.x, bul.y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
7 | bul.image_alpha = 0 |
8 | bul.speed = 0 |
9 | scene = 0 |
10 | cutscene_timer = 0 |