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gml_Object_obj_flowey_battle_gray_spawner_vines_Create_0

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vine_number = 5
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vine_distance = 60
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spawn_delay = 3
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var x_start = irandom_range(vine_distance, (640 - vine_number * vine_distance))
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var side = choose(1, 2)
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if (side == 2)
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{
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    x_start = 640 - x_start
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    vine_distance *= -1
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}
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for (var i = 0; i < vine_number; i++)
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{
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    var warning = instance_create_depth((x_start + i * vine_distance), 450, -100, obj_flowey_battle_gray_vine_warning)
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    warning.alarm[0] = i * spawn_delay
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}