| 1 | vine_number = 5;  | 
    
| 2 | vine_distance = 60;  | 
    
| 3 | spawn_delay = 3;  | 
    
| 4 | var x_start = irandom_range(vine_distance, 640 - (vine_number * vine_distance));  | 
    
| 5 | var side = choose(1, 2);  | 
    
| 6 | if (side == 2)  | 
    
| 7 | { | 
    
| 8 | x_start = 640 - x_start;  | 
    
| 9 | vine_distance *= -1;  | 
    
| 10 | }  | 
    
| 11 | for (var i = 0; i < vine_number; i++)  | 
    
| 12 | { | 
    
| 13 | var warning = instance_create_depth(x_start + (i * vine_distance), 450, -100, obj_flowey_battle_gray_vine_warning);  | 
    
| 14 | warning.alarm[0] = i * spawn_delay;  | 
    
| 15 | }  |