1 | if live_call() |
2 | return global.live_result; |
3 | instance_create_depth(irandom_range(200, 440), 80, (obj_flowey_battle_final.depth + 1), obj_flowey_battle_phase_2_lowpoly_stickbug) |
4 | var variation = irandom_range(-40, 60) |
5 | alarm[0] = stickbug_delay + variation |