alarm[0]if live_call()
return global.live_result;
instance_create_depth(irandom_range(200, 440), 80, (obj_flowey_battle_final.depth + 1), obj_flowey_battle_phase_2_lowpoly_stickbug)
var variation = irandom_range(-40, 60)
alarm[0] = stickbug_delay + variation