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gml_Object_obj_flowey_battle_lowpoly_spawner_stickbug_Create_0

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1
if live_call()
2
    return global.live_result;
3
alarm[0] = 45
alarm[0]

if live_call() return global.live_result; instance_create_depth(irandom_range(200, 440), 80, (obj_flowey_battle_final.depth + 1), obj_flowey_battle_phase_2_lowpoly_stickbug) var variation = irandom_range(-40, 60) alarm[0] = stickbug_delay + variation
4
stickbug_delay = 160