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gml_Object_obj_flowey_battle_mechanical_spawner_vsaws_Create_0

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1
if live_call()
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    return global.live_result;
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spawn_count = 4
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spawn_list = ds_list_create()
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ds_list_add(spawn_list, 1, 2, 3, 4, 5, 6)
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for (var i = 0; i < spawn_count; i++)
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{
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    ds_list_shuffle(spawn_list)
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    x_spawn[i] = 100 * (ds_list_find_value(spawn_list, 0))
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    instance_create_depth(x_spawn[i], 440, -100, obj_flowey_battle_mechanical_saw_warning)
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    ds_list_delete(spawn_list, 0)
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}
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ds_list_clear(spawn_list)
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alarm[0] = 17
alarm[0]

for (var i = 0; i < spawn_count; i++) { var saw = instance_create_depth(x_spawn[i], 520, -100, obj_flowey_battle_phase_2_mechanical_saw) saw.gravity = 0.4 saw.vspeed = -13 } instance_destroy()