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gml_Object_obj_flowey_battle_phase_2_controller_clay_Alarm_0

(view raw script w/o annotations or w/e)
1
obj_flowey_battle_final.stage_switch = 0
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instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
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instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator)
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instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner)
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instance_destroy(obj_flowey_battle_phase_2_clay_droop)
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instance_destroy(obj_flowey_battle_phase_2_clay_growing)
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instance_destroy(obj_flowey_battle_phase_2_clay_cone)
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with (obj_flowey_battle_phase_2_clay_bullet)
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    instance_destroy()
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with (obj_flowey_battle_phase_2_clay_bullet_generator)
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    instance_destroy()
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alarm[0] = 999
alarm[0]

obj_flowey_battle_final.stage_switch = 0 instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect) instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator) instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner) instance_destroy(obj_flowey_battle_phase_2_clay_droop) instance_destroy(obj_flowey_battle_phase_2_clay_growing) instance_destroy(obj_flowey_battle_phase_2_clay_cone) with (obj_flowey_battle_phase_2_clay_bullet) instance_destroy() with (obj_flowey_battle_phase_2_clay_bullet_generator) instance_destroy() alarm[0] = 999