1 |
obj_flowey_battle_final.stage_switch = 0 |
2 |
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect) |
3 |
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator) |
4 |
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner) |
5 |
instance_destroy(obj_flowey_battle_phase_2_clay_droop) |
6 |
instance_destroy(obj_flowey_battle_phase_2_clay_growing) |
7 |
instance_destroy(obj_flowey_battle_phase_2_clay_cone) |
8 |
with (obj_flowey_battle_phase_2_clay_bullet) |
9 |
instance_destroy() |
10 |
with (obj_flowey_battle_phase_2_clay_bullet_generator) |
11 |
instance_destroy() |
12 |
alarm[0] = 999alarm[0]obj_flowey_battle_final.stage_switch = 0
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
instance_destroy(obj_flowey_battle_phase_2_clay_droop_generator)
instance_destroy(obj_flowey_battle_phase_2_clay_eyedrop_spawner)
instance_destroy(obj_flowey_battle_phase_2_clay_droop)
instance_destroy(obj_flowey_battle_phase_2_clay_growing)
instance_destroy(obj_flowey_battle_phase_2_clay_cone)
with (obj_flowey_battle_phase_2_clay_bullet)
instance_destroy()
with (obj_flowey_battle_phase_2_clay_bullet_generator)
instance_destroy()
alarm[0] = 999 |