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gml_Object_obj_flowey_battle_phase_2_controller_mechanical_Alarm_0

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1
instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
2
obj_flowey_battle_final.stage_switch = 0
3
scene = 2
4
alarm[0] = 999
alarm[0]

instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect) obj_flowey_battle_final.stage_switch = 0 scene = 2 alarm[0] = 999