instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect)
obj_flowey_battle_final.stage_switch = 0
hand_spawn_chance_curent = 999999
alarm[1] = 999alarm[1]instance_create_depth(0, 0, -100, obj_flowey_battle_phase_2_stage_destroy_effect) obj_flowey_battle_final.stage_switch = 0 hand_spawn_chance_curent = 999999 alarm[1] = 999