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gml_Object_obj_flowey_battle_phase_2_controller_patchwork_Create_0

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1
if live_call()
2
    return global.live_result;
3
instance_create_depth(460, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint)
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instance_create_depth(160, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint)
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instance_create_depth(192, 384, (obj_flowey_battle_final.depth - 1), obj_flowey_battle_phase_2_yarn_hand)
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alarm[0] = 14
alarm[0]

var hand = instance_create_depth(448, 384, (obj_flowey_battle_final.depth - 1), obj_flowey_battle_phase_2_yarn_hand) hand.sprite_index = spr_battle_flowey_yarn_rhand_1
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scene = 0
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cutscene_timer = 0
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hand_spawn_chance_max = 90
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hand_spawn_chance_curent = 90