1 |
if live_call() |
2 |
return global.live_result; |
3 |
instance_create_depth(460, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint) |
4 |
instance_create_depth(160, 160, -100, obj_flowey_battle_phase_2_yarn_weakpoint) |
5 |
instance_create_depth(192, 384, (obj_flowey_battle_final.depth - 1), obj_flowey_battle_phase_2_yarn_hand) |
6 |
alarm[0] = 14alarm[0]var hand = instance_create_depth(448, 384, (obj_flowey_battle_final.depth - 1), obj_flowey_battle_phase_2_yarn_hand)
hand.sprite_index = spr_battle_flowey_yarn_rhand_1 |
7 |
scene = 0 |
8 |
cutscene_timer = 0 |
9 |
hand_spawn_chance_max = 90 |
10 |
hand_spawn_chance_curent = 90 |