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gml_Object_obj_flowey_flashback_room_final_controller_Create_0

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if live_call()
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    return global.live_result;
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layer_list = ds_list_create()
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ds_list_add(layer_list, "The_Ruins", "Dark_Ruins", "Waterfall", "The_Dunes", "Hotland", "The_Steamworks", "New_Home", "True_Lab")
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layer_remove_x_next = 312
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layer_remove_x_inc = 312
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scene = 0
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cutscene_timer = 0
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fade_out = false
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draw_alpha = 0
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draw_alpha_white = 1
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with (instance_create(0, 0, obj_flowey_battle_ow_controller))
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    spawn_vines = false
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depth = -10
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obj_pl.image_alpha = 0
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scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()