1 | instance_create_depth((camera_get_view_x(view_camera[0]) + 160), (camera_get_view_y(view_camera[0]) + 80), (obj_flowey_world_controller.depth - 1), obj_heart_flowey_world_split) |
2 | with (obj_flowey_world_stalagmites) |
3 | instance_destroy() |
4 | obj_pl.image_alpha = 1 |
5 | instance_destroy(obj_flowey_world_clover_dead) |