1 | if live_call() |
2 | return global.live_result; |
3 | var battle_box = obj_dialogue_box_battle_transformation_any |
4 | attack_tick = 0 |
5 | xx[0] = battle_box.bbox_left + 4 + 50 |
6 | xx[1] = battle_box.bbox_left + 4 + 100 |
7 | xx[2] = battle_box.bbox_left + 4 + 150 |
8 | scr_enable_battle_box_surface |