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gml_Object_obj_fmartlet_spawner_talon_walls_Create_0

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1
if live_call()
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    return global.live_result;
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var battle_box = obj_dialogue_box_battle_transformation_any
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attack_tick = 0
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xx[0] = battle_box.bbox_left + 4 + 50
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xx[1] = battle_box.bbox_left + 4 + 100
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xx[2] = battle_box.bbox_left + 4 + 150
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()