1 | if (obj_frostermit_body_a.animating == true) |
2 | { |
3 | x = obj_frostermit_body_a.claw_left_x |
4 | y = obj_frostermit_body_a.claw_left_y |
5 | } |
6 | else |
7 | { |
8 | x = starting_point_x |
9 | y = starting_point_y |
10 | } |
11 | with (obj_frostermit_claw_left_shadow_a) |
12 | event_user(0) |