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gml_Object_obj_guardener_guy_gun_gun_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("guardener", "void", "void")
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direction = -90
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image_alpha = 0
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state = 0
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draw_aim_line = false
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can_shoot = false
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shoot_delay = 13
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shoot_delay_max = 13
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shoot_timer = 10
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shoot_timer_max = 10
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shoot_number = 10
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random_y_offset = choose(-5, 5)
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audio_play_sound(snd_guardener_gun_cock, 1, 0)