| 1 |
obj_fight.image_blend = c_white; |
| 2 |
obj_act.image_blend = c_white; |
| 3 |
obj_item.image_blend = c_white; |
| 4 |
obj_mercy.image_blend = c_white; |
| 5 |
if (vine_count[0] > 0) |
| 6 |
obj_fight.image_blend = c_gray; |
| 7 |
if (vine_count[1] > 0) |
| 8 |
obj_act.image_blend = c_gray; |
| 9 |
if (vine_count[2] > 0) |
| 10 |
obj_item.image_blend = c_gray; |
| 11 |
if (vine_count[3] > 0) |
| 12 |
obj_mercy.image_blend = c_gray; |
| 13 |
for (var i = 0; i < 4; i++) |
| 14 |
{ |
| 15 |
if (vine_cut[i] == true) |
| 16 |
{ |
| 17 |
obj_heart_battle_menu_guardener_fake.image_alpha = 0; |
| 18 |
vine_count[i] -= 1; |
| 19 |
vine_cut[i] = false; |
| 20 |
alarm[0] = 30; |
| 21 |
switch (vine_count[i]) |
| 22 |
{ |
| 23 |
case 2: |
| 24 |
instance_create_depth(vine_xx[i] + 46, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); |
| 25 |
audio_play_sound(snd_guardener_vine_snip, 1, 0); |
| 26 |
break; |
| 27 |
case 1: |
| 28 |
instance_create_depth(vine_xx[i] + 18, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); |
| 29 |
instance_create_depth(vine_xx[i] + 50, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); |
| 30 |
instance_create_depth(vine_xx[i] + 81, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); |
| 31 |
audio_play_sound(snd_guardener_vine_snip, 1, 0); |
| 32 |
break; |
| 33 |
case 0: |
| 34 |
instance_create_depth(vine_xx[i] + 42, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); |
| 35 |
instance_create_depth(vine_xx[i] + 96, vine_yy[i] + 22, depth - 1, obj_guardener_vine_piece); |
| 36 |
audio_play_sound(snd_guardener_vine_crumble, 1, 0); |
| 37 |
break; |
| 38 |
} |
| 39 |
break; |
| 40 |
} |
| 41 |
} |
| 42 |
vine_percentage = ((vine_count[0] + vine_count[1] + vine_count[2] + vine_count[3]) / 12) * 100; |
| 43 |
if (vine_percentage == 0 && global.enemy_mode == 0) |
| 44 |
{ |
| 45 |
global.action_amount = 3; |
| 46 |
global.enemy_mode = 1; |
| 47 |
global.turns_passed = 10; |
| 48 |
scr_determine_enemy_attack_yellowscr_determine_enemy_attack_yellowfunction scr_determine_enemy_attack_yellow()
{
if (live_call())
return global.live_result;
var determine_attack_priority = global.determine_attack_priority;
var battle_enemy_name = global.battle_enemy_name;
var turns_passed = global.turns_passed;
var enemy_dead = global.enemy_dead;
var enemy_spared = global.enemy_spared;
var enemy_dead_2, enemy_spared_2;
if (global.enemy_count >= 2)
{
enemy_dead_2 = global.enemy_dead_2;
enemy_spared_2 = global.enemy_spared_2;
}
var enemy_dead_3;
if (global.enemy_count >= 3)
{
enemy_dead_3 = global.enemy_dead_3;
var enemy_spared_3 = global.enemy_spared_3;
}
if (battle_enemy_name == "flier solo")
{
random_range_value = irandom_range(0, 2);
if (random_range_value == 0)
{
global.enemy_attack = "Flier Flies";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 1)
{
global.enemy_attack = "Flier Swarm";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 2)
{
global.enemy_attack = "Flier Fire";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
}
else if (battle_enemy_name == "flier trio")
{
if ((enemy_dead + enemy_spared + enemy_dead_2 + enemy_spared_2 + enemy_dead_3 + enemy_spared_2) < 2)
{
random_range_value = irandom_range(0, 2);
if (random_range_value == 0)
{
global.enemy_attack = "Flier Flies Double";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 1)
{
global.enemy_attack = "Flier Swarm Double";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 2)
{
global.enemy_attack = "Flier Fire Flies";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
}
else
{
random_range_value = irandom_range(0, 2);
if (random_range_value == 0)
{
global.enemy_attack = "Flier Flies";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 1)
{
global.enemy_attack = "Flier Swarm";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 2)
{
global.enemy_attack = "Flier Fire";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
}
}
else if (battle_enemy_name == "penilla solo")
{
random_range_value = irandom_range(0, 1);
if (random_range_value == 0)
{
global.enemy_attack = "Penilla Drawing";
global.soul_mode = "Red";
global.image_alpha_enemy_attacking_immunity = false;
}
else if (random_range_value == 1)
{
... (); |
| 49 |
} |
| 50 |
if (instance_exists(obj_battle_fade_out_screen)) |
| 51 |
depth = obj_battle_fade_out_screen.depth + 1; |