1 |
obj_fight.image_blend = c_white |
2 |
obj_act.image_blend = c_white |
3 |
obj_item.image_blend = c_white |
4 |
obj_mercy.image_blend = c_white |
5 |
if (vine_count[0] > 0) |
6 |
obj_fight.image_blend = c_gray |
7 |
if (vine_count[1] > 0) |
8 |
obj_act.image_blend = c_gray |
9 |
if (vine_count[2] > 0) |
10 |
obj_item.image_blend = c_gray |
11 |
if (vine_count[3] > 0) |
12 |
obj_mercy.image_blend = c_gray |
13 |
var i = 0 |
14 |
while (i < 4) |
15 |
{ |
16 |
if (vine_cut[i] == true) |
17 |
{ |
18 |
obj_heart_battle_menu_guardener_fake.image_alpha = 0 |
19 |
vine_count[i] -= 1 |
20 |
vine_cut[i] = false |
21 |
alarm[0] = 30alarm[0]with (obj_dialogue_battle_move_select_parent)
instance_destroy()
global.enemy_attacking = true |
22 |
switch vine_count[i] |
23 |
{ |
24 |
case 2: |
25 |
instance_create_depth((vine_xx[i] + 46), (vine_yy[i] + 22), (depth - 1), obj_guardener_vine_piece) |
26 |
audio_play_sound(snd_guardener_vine_snip, 1, 0) |
27 |
break |
28 |
case 1: |
29 |
instance_create_depth((vine_xx[i] + 18), (vine_yy[i] + 22), (depth - 1), obj_guardener_vine_piece) |
30 |
instance_create_depth((vine_xx[i] + 50), (vine_yy[i] + 22), (depth - 1), obj_guardener_vine_piece) |
31 |
instance_create_depth((vine_xx[i] + 81), (vine_yy[i] + 22), (depth - 1), obj_guardener_vine_piece) |
32 |
audio_play_sound(snd_guardener_vine_snip, 1, 0) |
33 |
break |
34 |
case 0: |
35 |
instance_create_depth((vine_xx[i] + 42), (vine_yy[i] + 22), (depth - 1), obj_guardener_vine_piece) |
36 |
instance_create_depth((vine_xx[i] + 96), (vine_yy[i] + 22), (depth - 1), obj_guardener_vine_piece) |
37 |
audio_play_sound(snd_guardener_vine_crumble, 1, 0) |
38 |
break |
39 |
} |
40 |
|
41 |
break |
42 |
} |
43 |
else |
44 |
{ |
45 |
i++ |
46 |
continue |
47 |
} |
48 |
} |
49 |
vine_percentage = (vine_count[0] + vine_count[1] + vine_count[2] + vine_count[3]) / 12 * 100 |
50 |
if (vine_percentage == 0 && global.enemy_mode == 0) |
51 |
{ |
52 |
global.action_amount = 3 |
53 |
global.enemy_mode = 1 |
54 |
global.turns_passed = 10 |
55 |
scr_determine_enemy_attack_yellowscr_determine_enemy_attack_yellowfunction scr_determine_enemy_attack_yellow() //gml_Script_scr_determine_enemy_attack_yellow
{
if live_call()
return global.live_result;
var determine_attack_priority = global.determine_attack_priority
var battle_enemy_name = global.battle_enemy_name
var turns_passed = global.turns_passed
var enemy_dead = global.enemy_dead
var enemy_spared = global.enemy_spared
if (global.enemy_count >= 2)
{
var enemy_dead_2 = global.enemy_dead_2
var enemy_spared_2 = global.enemy_spared_2
}
if (global.enemy_count >= 3)
{
var enemy_dead_3 = global.enemy_dead_3
var enemy_spared_3 = global.enemy_spared_3
}
if (battle_enemy_name == "flier solo")
{
random_range_value = irandom_range(0, 2)
if (random_range_value == 0)
{
global.enemy_attack = "Flier Flies"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 1)
{
global.enemy_attack = "Flier Swarm"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 2)
{
global.enemy_attack = "Flier Fire"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
}
else if (battle_enemy_name == "flier trio")
{
if ((enemy_dead + enemy_spared + enemy_dead_2 + enemy_spared_2 + enemy_dead_3 + enemy_spared_2) < 2)
{
random_range_value = irandom_range(0, 2)
if (random_range_value == 0)
{
global.enemy_attack = "Flier Flies Double"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 1)
{
global.enemy_attack = "Flier Swarm Double"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 2)
{
global.enemy_attack = "Flier Fire Flies"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
}
else
{
random_range_value = irandom_range(0, 2)
if (random_range_value == 0)
{
global.enemy_attack = "Flier Flies"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 1)
{
global.enemy_attack = "Flier Swarm"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 2)
{
global.enemy_attack = "Flier Fire"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
}
}
else if (battle_enemy_name == "penilla solo")
{
random_range_value = irandom_range(0, 1)
if (random_range_value == 0)
{
global.enemy_attack = "Penilla Drawing"
global.soul_mode = "Red"
global.image_alpha_enemy_attacking_immunity = false
}
else if (random_range_value == 1)
{
global.enemy_attack = "Penilla Lines"
global.soul_mode = "Red"
... () |
56 |
} |
57 |
if instance_exists(obj_battle_fade_out_screen) |
58 |
depth = obj_battle_fade_out_screen.depth + 1 |