1 | walk_speed = global.speed_self |
2 | image_speed = 0 |
3 | image_index = 0 |
4 | vulnerable = true |
5 | hsp = 0 |
6 | vsp = 0 |
7 | x_position = x |
8 | y_position = y |
9 | hsp_carry = 0 |
10 | vsp_carry = 0 |
11 | jumpspeed = -8 |
12 | grav = 0.5 |
13 | moveable = false |
14 | floating = false |
15 | var player_character = global.player_character |
16 | switch player_character |
17 | { |
18 | case "CLOVER": |
19 | sprite_index = spr_heart_yellow_left |
20 | break |
21 | } |