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gml_Object_obj_heart_death_screen_flowey_Step_0

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if (shake_intensity > 0)
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{
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    x = xstart
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    y = ystart
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    shake_intensity = lerp(shake_intensity, 0, 0.15)
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    x = xstart + (random_range((-shake_intensity), shake_intensity))
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    y = ystart + (random_range((-shake_intensity), shake_intensity))
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}