| 1 | if (shake_intensity > 0) |
| 2 | { |
| 3 | x = xstart; |
| 4 | y = ystart; |
| 5 | shake_intensity = lerp(shake_intensity, 0, 0.15); |
| 6 | x = xstart + random_range(-shake_intensity, shake_intensity); |
| 7 | y = ystart + random_range(-shake_intensity, shake_intensity); |
| 8 | } |