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gml_Object_obj_heart_death_screen_flowey_Other_76

related scripts: Alarm_0Alarm_1Create_0Other_7Other_76 Step_0

(view raw script w/o annotations or w/e)
1
if (ds_map_find_value(event_data, "event_type") == "sprite event")
2
{
3
    switch (ds_map_find_value(event_data, "message"))
4
    {
5
        case "heart_grabbed":
6
            audio_play_sound(snd_attackhitcrit, 1, 0);
7
            
scr_screenshake_battle
scr_screenshake_battle

function
scr_screenshake_battle()
{ instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(6, 2);
8
            break;
9
    }
10
}