if live_call()
return global.live_result;
var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider)
alarm[1] = damage_tick_timeralarm[1]if live_call() return global.live_result; var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider) alarm[1] = damage_tick_timer