1 |
if live_call() |
2 |
return global.live_result; |
3 |
audio_play_sound(snd_kamehamehablast, 1, 0) |
4 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (6, 2) |
5 |
image_alpha = 1 |
6 |
image_angle = 90 |
7 |
image_speed = 1 |
8 |
depth = -100 |
9 |
scene = 0 |
10 |
cutscene_timer = 0 |
11 |
laser_width = 0 |
12 |
laser_length = 700 |
13 |
laser_active = true |
14 |
laser_speed = 10 |
15 |
laser_blocked = false |
16 |
laser_grow = true |
17 |
laser_shrink = false |
18 |
laser_x1 = 0 |
19 |
laser_x2 = 0 |
20 |
laser_y1 = 0 |
21 |
laser_y2 = 0 |
22 |
sin_timer = 0 |
23 |
alarm[0] = 30alarm[0]if live_call()
return global.live_result;
laser_shrink = true |
24 |
impact_frame_current = 0 |
25 |
impact_frame_max = 8 |
26 |
impact_frame_speed = 0.5 |
27 |
laser_frame_current = 0 |
28 |
laser_frame_max = 1 |
29 |
laser_frame_speed = 0.25 |
30 |
damage_tick_timer = 5 |
31 |
alarm[1] = 2alarm[1]if live_call()
return global.live_result;
var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider)
alarm[1] = damage_tick_timer |