alarm[1]switch slide_count
{
case 1:
with (obj_intro_slide_1_parent)
instance_destroy()
instance_create(0, 0, obj_intro_border_slide_2)
instance_create(60, 36, obj_intro_coffins_slide_2)
alarm[0] = 250
with (obj_intro_text)
increase_message_count = true
break
case 2:
with (obj_intro_slide_2_parent)
instance_destroy()
instance_create(60, 36, obj_intro_slide_3_new)
alarm[0] = 250
with (obj_intro_text)
increase_message_count = true
break
case 3:
with (obj_intro_slide_3_parent)
instance_destroy()
instance_create(0, 0, obj_intro_border_slide_4)
instance_create(0, 0, obj_intro_background_slide_4)
instance_create(0, 0, obj_intro_dood_slide_4)
instance_create(0, 0, obj_intro_canister_slide_4)
instance_create(0, 0, obj_intro_heart_slide_4)
alarm[0] = 340
with (obj_intro_text)
increase_message_count = true
break
case 4:
with (obj_intro_slide_4_parent)
instance_destroy()
instance_create(60, 36, obj_intro_mountain_slide_5)
alarm[0] = 240
with (obj_intro_text)
increase_message_count = true
break
case 5:
with (obj_intro_slide_5_parent)
instance_destroy()
instance_create(60, 36, obj_intro_slide_6_new)
alarm[0] = 200
with (obj_intro_text)
increase_message_count = true
break
case 6:
with (obj_intro_slide_6_parent)
instance_destroy()
instance_create(60, 36, obj_intro_slide_7_new)
alarm[0] = 140
if instance_exists(obj_intro_text)
{
with (obj_intro_text)
instance_destroy()
}
break
case 7:
with (obj_intro_slide_7_parent)
instance_destroy()
instance_create(60, 36, obj_intro_slide_8_new)
alarm[0] = 140
break
case 8:
with (obj_intro_slide_8_parent)
instance_destroy()
instance_create(60, 36, obj_intro_clover_slide_9)
alarm[0] = 140
break
case 9:
with (obj_intro_slide_9_parent)
instance_destroy()
instance_create(0, 0, obj_intro_border_slide_10)
instance_create(60, 36, obj_intro_cave_slide_10)
instance_create(0, 0, obj_intro_clover_slide_10)
alarm[0] = 200
break
case 10:
with (obj_intro_slide_10_parent)
instance_destroy()
alarm[2] = 20
alarm[3] = 50
break
}
fade_direction = "in"
slide_count += 1