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gml_Object_obj_intro_fade_screen_Alarm_0

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1
fade_direction = "out";
2
alarm[1] = 40;
gml_Object_obj_intro_fade_screen_Alarm_1.gml

switch (slide_count) { case 1: with (obj_intro_slide_1_parent) instance_destroy(); instance_create(0, 0, obj_intro_border_slide_2); instance_create(60, 36, obj_intro_coffins_slide_2); alarm[0] = 250; with (obj_intro_text) increase_message_count = true; break; case 2: with (obj_intro_slide_2_parent) instance_destroy(); instance_create(60, 36, obj_intro_slide_3_new); alarm[0] = 250; with (obj_intro_text) increase_message_count = true; break; case 3: with (obj_intro_slide_3_parent) instance_destroy(); instance_create(0, 0, obj_intro_border_slide_4); instance_create(0, 0, obj_intro_background_slide_4); instance_create(0, 0, obj_intro_dood_slide_4); instance_create(0, 0, obj_intro_canister_slide_4); instance_create(0, 0, obj_intro_heart_slide_4); alarm[0] = 340; with (obj_intro_text) increase_message_count = true; break; case 4: with (obj_intro_slide_4_parent) instance_destroy(); instance_create(60, 36, obj_intro_mountain_slide_5); alarm[0] = 240; with (obj_intro_text) increase_message_count = true; break; case 5: with (obj_intro_slide_5_parent) instance_destroy(); instance_create(60, 36, obj_intro_slide_6_new); alarm[0] = 200; with (obj_intro_text) increase_message_count = true; break; case 6: with (obj_intro_slide_6_parent) instance_destroy(); instance_create(60, 36, obj_intro_slide_7_new); alarm[0] = 140; if (instance_exists(obj_intro_text)) { with (obj_intro_text) instance_destroy(); } break; case 7: with (obj_intro_slide_7_parent) instance_destroy(); instance_create(60, 36, obj_intro_slide_8_new); alarm[0] = 140; break; case 8: with (obj_intro_slide_8_parent) instance_destroy(); instance_create(60, 36, obj_intro_clover_slide_9); alarm[0] = 140; break; case 9: with (obj_intro_slide_9_parent) instance_destroy(); instance_create(0, 0, obj_intro_border_slide_10); instance_create(60, 36, obj_intro_cave_slide_10); instance_create(0, 0, obj_intro_clover_slide_10); alarm[0] = 200; break; case 10: with (obj_intro_slide_10_parent) instance_destroy(); alarm[2] = 20; alarm[3] = 50; break; } fade_direction = "in"; slide_count += 1;
3
if (slide_count >= 10)
4
    audio_sound_gain(mus_intro, 0, 1800);