Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_intro_fade_screen_Alarm_1

(view raw script w/o annotations or w/e)
1
switch (slide_count)
2
{
3
    case 1:
4
        with (obj_intro_slide_1_parent)
5
            instance_destroy();
6
        instance_create(0, 0, obj_intro_border_slide_2);
7
        instance_create(60, 36, obj_intro_coffins_slide_2);
8
        alarm[0] = 250;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
9
        with (obj_intro_text)
10
            increase_message_count = true;
11
        break;
12
    case 2:
13
        with (obj_intro_slide_2_parent)
14
            instance_destroy();
15
        instance_create(60, 36, obj_intro_slide_3_new);
16
        alarm[0] = 250;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
17
        with (obj_intro_text)
18
            increase_message_count = true;
19
        break;
20
    case 3:
21
        with (obj_intro_slide_3_parent)
22
            instance_destroy();
23
        instance_create(0, 0, obj_intro_border_slide_4);
24
        instance_create(0, 0, obj_intro_background_slide_4);
25
        instance_create(0, 0, obj_intro_dood_slide_4);
26
        instance_create(0, 0, obj_intro_canister_slide_4);
27
        instance_create(0, 0, obj_intro_heart_slide_4);
28
        alarm[0] = 340;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
29
        with (obj_intro_text)
30
            increase_message_count = true;
31
        break;
32
    case 4:
33
        with (obj_intro_slide_4_parent)
34
            instance_destroy();
35
        instance_create(60, 36, obj_intro_mountain_slide_5);
36
        alarm[0] = 240;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
37
        with (obj_intro_text)
38
            increase_message_count = true;
39
        break;
40
    case 5:
41
        with (obj_intro_slide_5_parent)
42
            instance_destroy();
43
        instance_create(60, 36, obj_intro_slide_6_new);
44
        alarm[0] = 200;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
45
        with (obj_intro_text)
46
            increase_message_count = true;
47
        break;
48
    case 6:
49
        with (obj_intro_slide_6_parent)
50
            instance_destroy();
51
        instance_create(60, 36, obj_intro_slide_7_new);
52
        alarm[0] = 140;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
53
        if (instance_exists(obj_intro_text))
54
        {
55
            with (obj_intro_text)
56
                instance_destroy();
57
        }
58
        break;
59
    case 7:
60
        with (obj_intro_slide_7_parent)
61
            instance_destroy();
62
        instance_create(60, 36, obj_intro_slide_8_new);
63
        alarm[0] = 140;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
64
        break;
65
    case 8:
66
        with (obj_intro_slide_8_parent)
67
            instance_destroy();
68
        instance_create(60, 36, obj_intro_clover_slide_9);
69
        alarm[0] = 140;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
70
        break;
71
    case 9:
72
        with (obj_intro_slide_9_parent)
73
            instance_destroy();
74
        instance_create(0, 0, obj_intro_border_slide_10);
75
        instance_create(60, 36, obj_intro_cave_slide_10);
76
        instance_create(0, 0, obj_intro_clover_slide_10);
77
        alarm[0] = 200;
gml_Object_obj_intro_fade_screen_Alarm_0.gml

fade_direction = "out"; alarm[1] = 40; if (slide_count >= 10) audio_sound_gain(mus_intro, 0, 1800);
78
        break;
79
    case 10:
80
        with (obj_intro_slide_10_parent)
81
            instance_destroy();
82
        alarm[2] = 20;
83
        alarm[3] = 50;
gml_Object_obj_intro_fade_screen_Alarm_3.gml

room_goto(rm_logos 'UNDERTALE YELLOW' logo);
84
        break;
85
}
86
fade_direction = "in";
87
slide_count += 1;