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gml_Object_obj_knockable_door_dunes_30_Step_0

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1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
())
2
{
3
    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
4
    object_is_active = true
5
    audio_sound_gain(obj_radio.current_song, 0, 300)
6
    audio_play_sound(snd_knock_beautiful, 1, 0)
7
    timer = 60
8
}
9
if (object_is_active == false)
10
    return;
11
if scr_timer
scr_timer

function scr_timer() //gml_Script_scr_timer { if (timer > 0) { timer-- return false; } else return true; }
()
12
{
13
    global.cutscene = false
14
    audio_sound_gain(obj_radio.current_song, 1, 300)
15
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
16
    with (msg)
17
        message[0] = "* Sorry! I'm not home!"
18
    object_is_active = false
19
}