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gml_Object_obj_mansion_bedroom_closet_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    with (msg)
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    {
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        sndfnt_array[0] = 391
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        message[0] = "* (Ceroba's many outfits hang in#  the closet.)"
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        message[1] = "* (You can see someone else's#  clothes hidden behind the front#  row.)"
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        if (other.npc_flag == 0 && global.party_member != -4)
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        {
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            sndfnt_array[2] = 102
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            message[2] = "* Ceroba knows what she#  likes, huh?"
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            message[3] = "* Usually I'd be envious#  of such intense resolve#  but...	"
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            message[4] = "* ...I'm not so sure it's#  a good trait anymore."
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            prt[2] = 311
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            prt[3] = 324
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            prt[4] = 329
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        }
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    }
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    npc_flag = 1
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}