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gml_Object_obj_martlet_final_attack_controller_Step_0

(view raw script w/o annotations or w/e)
1
if live_call()
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    return global.live_result;
3
if (global.current_hp_enemy <= 0)
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{
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    scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(global.battle_music, 500)
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    instance_destroy(obj_fmartlet_spawner_feathers_scratch)
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    instance_destroy(obj_fmartlet_spawner_feathers_wings)
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    instance_destroy(obj_fmartlet_spawner_wings_scratch)
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    instance_destroy(obj_battle_enemy_attack_martlet_wing_gust_final_spawner)
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    instance_destroy(obj_fmartlet_spawner_talon_walls)
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    instance_destroy(obj_battle_enemy_attack_martlet_feather_circle_final_checker)
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    global.enemy_attack = "Empty"
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    scr_battle_box_resize_midfight
scr_battle_box_resize_midfight

function scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight { if instance_exists(obj_dialogue_box_battle_transformation_any) { with (obj_dialogue_box_battle_transformation_any) { battle_box_resize_midfight = true battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index) battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index) if (argument_count > 2) { battle_box_target_x = argument[2] battle_box_target_y = argument[3] } if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) { var box = obj_dialogue_box_battle_transformation_any global.attack_surface_width = box.sprite_width - 8 global.attack_surface_height = box.sprite_height - 8 global.attack_surface_x = box.x - global.attack_surface_width * 0.5 global.attack_surface_y = box.y - global.attack_surface_height * 0.5 if surface_exists(global.attack_surface) global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height) return true; } } } else return false; }
(40, 40, 320, 320)
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    with (obj_martlet_final_base)
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    {
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        if (sprite_index != spr_martlet_final_knocked_down)
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        {
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            sprite_index = spr_martlet_final_knocked_down
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            image_index = 0
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            image_speed = 1
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        }
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        if (image_index >= (image_number - 2))
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        {
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            image_speed = 0
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            image_index = image_number - 1
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            if (!instance_exists(obj_martlet_final_armor))
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                instance_create_depth(x, (y + 80), (depth - 1), obj_martlet_final_armor)
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        }
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        x = lerp(x, 320, 0.15)
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        y = lerp(y, 70, 0.15)
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    }
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}