1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (global.current_hp_enemy <= 0) |
4 |
{ |
5 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (global.battle_music, 500) |
6 |
instance_destroy(obj_fmartlet_spawner_feathers_scratch) |
7 |
instance_destroy(obj_fmartlet_spawner_feathers_wings) |
8 |
instance_destroy(obj_fmartlet_spawner_wings_scratch) |
9 |
instance_destroy(obj_battle_enemy_attack_martlet_wing_gust_final_spawner) |
10 |
instance_destroy(obj_fmartlet_spawner_talon_walls) |
11 |
instance_destroy(obj_battle_enemy_attack_martlet_feather_circle_final_checker) |
12 |
global.enemy_attack = "Empty" |
13 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight
{
if instance_exists(obj_dialogue_box_battle_transformation_any)
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index)
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index)
if (argument_count > 2)
{
battle_box_target_x = argument[2]
battle_box_target_y = argument[3]
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = obj_dialogue_box_battle_transformation_any
global.attack_surface_width = box.sprite_width - 8
global.attack_surface_height = box.sprite_height - 8
global.attack_surface_x = box.x - global.attack_surface_width * 0.5
global.attack_surface_y = box.y - global.attack_surface_height * 0.5
if surface_exists(global.attack_surface)
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height)
return true;
}
}
}
else
return false;
} (40, 40, 320, 320) |
14 |
with (obj_martlet_final_base) |
15 |
{ |
16 |
if (sprite_index != spr_martlet_final_knocked_down) |
17 |
{ |
18 |
sprite_index = spr_martlet_final_knocked_down |
19 |
image_index = 0 |
20 |
image_speed = 1 |
21 |
} |
22 |
if (image_index >= (image_number - 2)) |
23 |
{ |
24 |
image_speed = 0 |
25 |
image_index = image_number - 1 |
26 |
if (!instance_exists(obj_martlet_final_armor)) |
27 |
instance_create_depth(x, (y + 80), (depth - 1), obj_martlet_final_armor) |
28 |
} |
29 |
x = lerp(x, 320, 0.15) |
30 |
y = lerp(y, 70, 0.15) |
31 |
} |
32 |
} |