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gml_Object_obj_mfnpc2_Alarm_1

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1
audio_play_sound(snd_tinyfroggit, 1, 0)
2
audio_sound_gain(snd_tinyfroggit, 2, 0)
3
audio_sound_pitch(snd_tinyfroggit, 0.5)
4
path_start(pt_microfrogb2, 6, path_action_stop, false)
5
obj_mfnpc.alarm[2] = 35
6
alarm[2] = 65
alarm[2]

finish = true if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) with (msg) { sndfnt = 99 message[0] = "* The Micro Froggits are waving# goodbye." portrait = false }