1 |
if global.dialogue_open |
2 |
return; |
3 |
event_inherited() |
4 |
if (npc_arrived == 1) |
5 |
{ |
6 |
npc_arrived = 0 |
7 |
can_walk = false |
8 |
player_fade_out = true |
9 |
} |
10 |
obj_pl.x = x |
11 |
obj_pl.y = y |
12 |
if (player_fade_out == true) |
13 |
{ |
14 |
if (image_alpha > 0) |
15 |
image_alpha -= 0.1 |
16 |
else if (global.party_member != -4) |
17 |
{ |
18 |
if (party_noloop == false) |
19 |
{ |
20 |
party_noloop = true |
21 |
scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor() //gml_Script_scr_follower_into_actor
{
if (global.party_member == noone)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor)
with (global.party_member)
{
switch sprite_index
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up"
other.actor_follower.sprite_index = other.actor_follower.up_sprite
break
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down"
other.actor_follower.sprite_index = other.actor_follower.down_sprite
break
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left"
other.actor_follower.sprite_index = other.actor_follower.left_sprite
break
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite
break
}
instance_destroy()
}
return true;
} () |
22 |
cutscene_npc_walk(actor_follower, x, (y + 20), 3, "x", "up") |
23 |
} |
24 |
else |
25 |
{ |
26 |
with (actor_follower) |
27 |
{ |
28 |
if npc_arrived |
29 |
{ |
30 |
image_alpha -= 0.1 |
31 |
if (image_alpha <= 0 && (!other.alarm[0])) |
32 |
other.alarm[0] = 15 |
33 |
} |
34 |
} |
35 |
} |
36 |
} |
37 |
else if (!alarm[0]) |
38 |
alarm[0] = 15alarm[0]if instance_exists(obj_stresso)
{
obj_stresso.active = true
instance_destroy()
}
else
{
scr_cutscene_end()
global.current_room_overworld = room_get_name(room)
instance_create(0, 0, obj_elevator_controller)
trs = instance_create(0, 0, obj_transition)
with (trs)
{
newRoom = 93
xx = 160
yy = 125
}
} |
39 |
} |