1 |
image_speed = 0.2 |
2 |
if (fade_out == true) |
3 |
{ |
4 |
can_walk = false |
5 |
image_speed = 0 |
6 |
image_index = 0 |
7 |
if (image_alpha > 0) |
8 |
image_alpha -= 0.1 |
9 |
else |
10 |
instance_destroy() |
11 |
return; |
12 |
} |
13 |
event_inherited() |
14 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
15 |
{ |
16 |
switch obj_pl.direction |
17 |
{ |
18 |
case 0: |
19 |
npc_direction = "left" |
20 |
break |
21 |
case 90: |
22 |
npc_direction = "down" |
23 |
break |
24 |
case 180: |
25 |
npc_direction = "right" |
26 |
break |
27 |
case 270: |
28 |
npc_direction = "up" |
29 |
break |
30 |
} |
31 |
|
32 |
interact = true |
33 |
can_walk = false |
34 |
waiter = 1 |
35 |
} |
36 |
if (waiter == 1) |
37 |
{ |
38 |
image_speed = 0 |
39 |
image_index = 0 |
40 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
41 |
if (global.dunes_flag[12] == 1) |
42 |
{ |
43 |
with (msg) |
44 |
{ |
45 |
if (global.route != 3) |
46 |
{ |
47 |
message[0] = "* Watch it!" |
48 |
message[1] = "* I have places to be!" |
49 |
message[2] = "* Got a call about a job in# Snowdin." |
50 |
message[3] = "* I was supposed to be there# yesterday, but the walk is# really far." |
51 |
message[4] = "* Wasn't feeling up to it." |
52 |
message[5] = "* Oh well. On I go!" |
53 |
} |
54 |
else |
55 |
{ |
56 |
message[0] = "* Watch i- " |
57 |
message[1] = "* Um..." |
58 |
message[2] = "* Sorry, didn't mean to block# the path." |
59 |
message[3] = "* You... take care, I guess." |
60 |
message[4] = "* (Yeesh...)" |
61 |
} |
62 |
} |
63 |
} |
64 |
else |
65 |
{ |
66 |
with (msg) |
67 |
{ |
68 |
if (global.route != 3) |
69 |
message[0] = "* Can't talk right now." |
70 |
else |
71 |
message[0] = "* I uh... gotta go." |
72 |
} |
73 |
} |
74 |
if (!global.dialogue_open) |
75 |
{ |
76 |
waiter = 0 |
77 |
if (global.dunes_flag[12] == 1) |
78 |
global.dunes_flag[12] = 2 |
79 |
} |
80 |
return; |
81 |
} |
82 |
if (npc_arrived == 1) |
83 |
fade_out = true |
84 |
if place_meeting((x - 20), y, obj_pl) |
85 |
{ |
86 |
image_speed = 0 |
87 |
image_index = 0 |
88 |
can_walk = false |
89 |
} |
90 |
else if (!global.dialogue_open) |
91 |
can_walk = true |
92 |
while place_meeting(x, y, obj_pl) |
93 |
obj_pl.y -= 1 |
94 |
if (x < ((__view_get((0 << 0), 0)) + (__view_get((2 << 0), 0))) && global.dunes_flag[12] == 0) |
95 |
global.dunes_flag[12] = 1 |