1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
if (global.party_member != -4) |
5 |
{ |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
with (msg) |
8 |
{ |
9 |
sndfnt = 102 |
10 |
message[0] = "* (We need to stay# focused.)" |
11 |
message[1] = "* (Let's not bother the# townsfolk with our# problems.)" |
12 |
prt[0] = 321 |
13 |
prt[1] = 338 |
14 |
} |
15 |
return; |
16 |
} |
17 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
18 |
is_talking = true |
19 |
switch npc_flag |
20 |
{ |
21 |
case 0: |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false |
25 |
sndfnt = 99 |
26 |
message[0] = "* Gotta beat this heat." |
27 |
message[1] = "* I'm losin' it." |
28 |
} |
29 |
npc_flag += 1 |
30 |
break |
31 |
case 1: |
32 |
with (msg) |
33 |
{ |
34 |
portrait = false |
35 |
sndfnt = 99 |
36 |
message[0] = "* Mirrages, man..." |
37 |
message[1] = "* Can't trust your eyes out# here." |
38 |
} |
39 |
npc_flag += 1 |
40 |
break |
41 |
case 2: |
42 |
with (msg) |
43 |
{ |
44 |
message[0] = "* Stay away from precarious# paths." |
45 |
message[1] = "* You'll just turn up back where# you started, for real." |
46 |
} |
47 |
npc_flag += 1 |
48 |
break |
49 |
case 3: |
50 |
with (msg) |
51 |
message[0] = "* Gotta beat this heat." |
52 |
break |
53 |
} |
54 |
|
55 |
} |