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gml_Object_obj_saloon_cutscene_03_Create_0

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1
instance_create(205, 205, obj_ceroba_npc)
2
instance_create(156, 200, obj_starlo_npc)
3
instance_create(130, 190, obj_player_npc)
4
obj_starlo_npc.npc_direction = "right"
5
obj_player_npc.npc_direction = "right"
6
scene = -1
7
timer = 60
8
audio_stop_sound(obj_radio.current_song)