Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_shopkeeper_snowdin_14b_overworld_yellow_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0) && (!instance_exists(obj_transition)))
2
{
3
    if (!global.geno_complete[2])
4
        scr_summon_shop
scr_summon_shop

function scr_summon_shop(argument0) //gml_Script_scr_summon_shop { global.current_room_overworld = room_get_name(room) switch argument0 { case "Wild East Gunshop": global.sound_carry_overworld = false if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) global.sound_carry_overworld = true break default: global.sound_carry_overworld = true break } global.shop_name = argument0 instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) scr_cutscene_start() }
("Honeydew Resort Normal")
5
    else
6
        scr_summon_shop
scr_summon_shop

function scr_summon_shop(argument0) //gml_Script_scr_summon_shop { global.current_room_overworld = room_get_name(room) switch argument0 { case "Wild East Gunshop": global.sound_carry_overworld = false if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) global.sound_carry_overworld = true break default: global.sound_carry_overworld = true break } global.shop_name = argument0 instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) scr_cutscene_start() }
("Honeydew Resort Geno")
7
}