Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_sme_yellow_rhythm_damage_Create_0

(view raw script w/o annotations or w/e)
1
var generator = 3142
2
box = 3154
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("el bailador", "void", "void")
4
alarm[0] = 3
alarm[0]

instance_destroy()