1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("el bailador", "el bailador", "el bailador") |
4 |
if (global.battle_enemy_name == "flowey") |
5 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("flowey", "flowey", "flowey") |
6 |
var generator = obj_sme_yellow_rhythm_generator |
7 |
box = obj_dialogue_box_battle_transformation_any |
8 |
image_speed = 0 |
9 |
if (x == generator.dj_note_center_x) |
10 |
image_index = 1 |
11 |
else if (x == generator.dj_note_right_x) |
12 |
image_index = 2 |
13 |
else |
14 |
image_index = 0 |
15 |
image_alpha_val = 0 |
16 |
image_alpha = image_alpha_val |
17 |
fade_in_speed = 0.2 |
18 |
note_speed = generator.note_speed |
19 |
note_sound = generator.note_sound |
20 |
damage_pos_x = generator.damage_pos_x |
21 |
damage_pos_y = generator.damage_pos_y |
22 |
hit_extend_neg = 20 |
23 |
end_boundary = box.bbox_top + obj_sme_yellow_rhythm_generator.note_speed_numerator |
24 |
in_hint_boundary = false |
25 |
hint_marker_scale = 1 |
26 |
hit_marker_scale_dir = 1 |
27 |
hint_marker_alpha = 0.4 |
28 |
note_destroy = false |