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gml_Object_obj_steamworks_13_vent_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (global.sworks_flag[3] < 2 && global.route == 2)
4
    {
5
        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
6
        with (msg)
7
            message[0] = "* (The vent has a few loose#  screws.)"
8
    }
9
    else
10
    {
11
        global.cutscene = true
12
        scene = 1
13
        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
14
        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
15
        with (msg)
16
        {
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            message[0] = "* (The vent has a few loose#  screws.)"
18
            message[1] = "* (You finagle it open.)"
19
        }
20
    }
21
}
22
if (scene == 1)
23
{
24
    if global.dialogue_open
25
        return;
26
    if (image_speed == 0)
27
    {
28
        audio_play_sound(snd_steamworks_13_vent, 20, 0)
29
        image_speed = (1/3)
30
    }
31
    if (image_index >= (image_number - 1))
32
    {
33
        image_speed = 0
34
        image_index = image_number - 1
35
        scene = 2
36
        scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(obj_radio.current_song, 500)
37
    }
38
}
39
if (scene == 2)
40
    cutscene_wait(0.5)
41
if (scene == 3)
42
    scr_change_room
scr_change_room

function scr_change_room(argument0, argument1, argument2) //gml_Script_scr_change_room { if (!instance_exists(obj_transition)) { trn = instance_create(x, y, obj_transition) trn.newRoom = argument0 if instance_exists(obj_pl) { trn.xx = argument1 trn.yy = argument2 } } }
(162, 220, 120)