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gml_Object_obj_steamworks_22_axis_throwing_Create_0

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1
state = "idle"
2
throw_interval = 15
3
ball_spawn_noloop = false
4
player_x_last = obj_pl.x
5
alarm[0] = throw_interval / 2
alarm[0]

if (obj_pl.x > 1860) { state = "idle" image_speed = 0 ball_spawn_noloop = false alarm[0] = throw_interval } else state = "throw"
6
image_speed = 0.2