1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
4 |
scr_summon_shopscr_summon_shopfunction scr_summon_shop(argument0) //gml_Script_scr_summon_shop
{
global.current_room_overworld = room_get_name(room)
switch argument0
{
case "Wild East Gunshop":
global.sound_carry_overworld = false
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2))
global.sound_carry_overworld = true
break
default:
global.sound_carry_overworld = true
break
}
global.shop_name = argument0
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen)
scr_cutscene_start()
} ("Steamworks Vendy") |
6 |
scr_summon_shopscr_summon_shopfunction scr_summon_shop(argument0) //gml_Script_scr_summon_shop
{
global.current_room_overworld = room_get_name(room)
switch argument0
{
case "Wild East Gunshop":
global.sound_carry_overworld = false
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2))
global.sound_carry_overworld = true
break
default:
global.sound_carry_overworld = true
break
}
global.shop_name = argument0
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen)
scr_cutscene_start()
} ("Steamworks Vendy Geno") |