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gml_Object_obj_toriel_npc_Create_0

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1
event_inherited()
2
up_sprite = 293
3
right_sprite = 298
4
down_sprite = 295
5
left_sprite = 296
6
up_sprite_idle = 300
7
right_sprite_idle = 302
8
down_sprite_idle = 299
9
left_sprite_idle = 301
10
action_sprite = false
11
scene = 0
12
x_dest[0] = x
13
y_dest[0] = y
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actor_speed = 3
15
axis_override = "nothing"
16
end_direction = "left"
17
walk_collider = -4
18
npc_voice_sfx = 97