1 | script_execute(gml_Script_scr_initialize) |
2 | global.player_weapon = "Wild Revolver" |
3 | global.player_armor_modifier = "Steel Buckle" |
4 | global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) |
5 | obj_pl.x = xx |
6 | obj_pl.y = yy |
7 | obj_pl.direction = 90 |
8 | global.route = new_route |
9 | room = new_room |