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gml_Object_obj_wild_east_endgame_cutscene_01_Create_0

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if live_call()
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    return global.live_result;
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scene = -1
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cutscene_timer = 0
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draw_alpha = 1
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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obj_pl.image_alpha = 0
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audio_stop_sound(obj_radio.current_song)
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cutscene_music = mus_mart_geno_wind_yellow
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audio_play_sound(cutscene_music, 1, 1)