1 | if live_call() |
2 | return global.live_result; |
3 | scene = -1 |
4 | cutscene_timer = 0 |
5 | draw_alpha = 1 |
6 | scr_cutscene_start |
7 | obj_pl.image_alpha = 0 |
8 | audio_stop_sound(obj_radio.current_song) |
9 | cutscene_music = mus_mart_geno_wind_yellow |
10 | audio_play_sound(cutscene_music, 1, 1) |