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gml_Object_obj_wild_east_npc_train_Create_0

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1
event_inherited()
2
up_sprite = 1235
3
right_sprite = 1235
4
down_sprite = 1235
5
left_sprite = 1235
6
up_sprite_idle = 1235
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right_sprite_idle = 1235
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down_sprite_idle = 1235
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left_sprite_idle = 1235
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action_sprite = false
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scene = 0
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x_dest[0] = x
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y_dest[0] = y
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actor_speed = 3
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axis_override = "nothing"
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end_direction = "left"
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walk_collider = -4