| 1 | 
        function scr_battle_core_directory_action_1_selected_eventscr_battle_core_directory_action_1_selected_eventfunction  scr_battle_core_directory_action_1_selected_event()
{
    var event_check = false;
    if (game_mode == "customs")
    {
        if (battle_enemy_name == "craniex")
        {
            if (global.action_1_selected_count == 6)
            {
                script_execute(scr_craniex_sparing);
            }
            else
            {
                global.action_1_selected_count += 1;
                global.action_2_selected_count = 0;
                global.action_3_selected_count = 0;
                global.enemy_sparing = false;
                global.enemy_attacking = true;
                instance_destroy();
                exit;
            }
        }
        else if (battle_enemy_name == "ms mettaton")
        {
            if (global.turns_passed == 4)
            {
                global.important_cutscene = true;
                instance_destroy();
                exit;
            }
            else
            {
                global.enemy_sparing = false;
                global.enemy_attacking = true;
                instance_destroy();
                exit;
            }
        }
    }
    else if (game_mode == "yellow")
    {
        if (battle_enemy_name == "froggit intro")
        {
            global.important_cutscene = true;
            instance_destroy();
            exit;
        }
        else if (battle_enemy_name == "flier a")
        {
            if (global.action_1_selected_count < 1)
                global.action_1_selected_count += 1;
            global.action_2_selected_count = 0;
            global.action_3_selected_count = 0;
            if (global.action_1_selected_count == 1)
                global.enemy_sparing = true;
            global.enemy_attacking = true;
            instance_destroy();
            exit;
        }
        else if (battle_enemy_name == "flier b")
        {
            if (global.action_1_selected_count_2 < 1)
                global.action_1_selected_count_2 += 1;
            global.action_2_selected_count_2 = 0;
            global.action_3_selected_count_2 = 0;
            if (global.action_1_selected_count_2 == 1)
                global.enemy_sparing_2 = true;
            global.enemy_attacking = true;
            instance_destroy();
            exit;
        }
        else if (battle_enemy_name == "flier c")
        {
            if (global.action_1_selected_count_3 < 1)
                global.action_1_selected_count_3 += 1;
            global.action_2_selected_count_3 = 0;
            global.action_3_selected_count_3 = 0;
            if (global.action_1_selected_count_3 == 1)
                global.enemy_sparing_3 = true;
            global.enemy_attacking = true;
            instance_destroy();
            exit;
        }
        else if (battle_enemy_name == "penilla a")
        {
            if (global.action_1_selected_count < 1)
                global.action_1_selected_count += 1;
            global.action_2_selected_count = 0;
            global.enemy_attacking = true;
            instance_destroy();
            exit;
        }
        else if (battle_enemy_name == "penilla b")
        {
            if (global.action_1_selected_count_2 < 1)
                global.action_1_selected_count_2 += 1;
            global.action_2_selected_count_2 = 0;
            global.enemy_attacking = true;
            instance_destroy();
            exit;
        }
...  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            var event_check = false;  | 
    
    
    
        | 4 | 
            if (game_mode == "customs")  | 
    
    
    
        | 5 | 
            { | 
    
    
    
        | 6 | 
                if (battle_enemy_name == "craniex")  | 
    
    
    
        | 7 | 
                { | 
    
    
    
        | 8 | 
                    if (global.action_1_selected_count == 6)  | 
    
    
    
        | 9 | 
                    { | 
    
    
    
        | 10 | 
                        script_execute(scr_craniex_sparing);  | 
    
    
    
        | 11 | 
                    }  | 
    
    
    
        | 12 | 
                    else  | 
    
    
    
        | 13 | 
                    { | 
    
    
    
        | 14 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 15 | 
                        global.action_2_selected_count = 0;  | 
    
    
    
        | 16 | 
                        global.action_3_selected_count = 0;  | 
    
    
    
        | 17 | 
                        global.enemy_sparing = false;  | 
    
    
    
        | 18 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 19 | 
                        instance_destroy();  | 
    
    
    
        | 20 | 
                        exit;  | 
    
    
    
        | 21 | 
                    }  | 
    
    
    
        | 22 | 
                }  | 
    
    
    
        | 23 | 
                else if (battle_enemy_name == "ms mettaton")  | 
    
    
    
        | 24 | 
                { | 
    
    
    
        | 25 | 
                    if (global.turns_passed == 4)  | 
    
    
    
        | 26 | 
                    { | 
    
    
    
        | 27 | 
                        global.important_cutscene = true;  | 
    
    
    
        | 28 | 
                        instance_destroy();  | 
    
    
    
        | 29 | 
                        exit;  | 
    
    
    
        | 30 | 
                    }  | 
    
    
    
        | 31 | 
                    else  | 
    
    
    
        | 32 | 
                    { | 
    
    
    
        | 33 | 
                        global.enemy_sparing = false;  | 
    
    
    
        | 34 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 35 | 
                        instance_destroy();  | 
    
    
    
        | 36 | 
                        exit;  | 
    
    
    
        | 37 | 
                    }  | 
    
    
    
        | 38 | 
                }  | 
    
    
    
        | 39 | 
            }  | 
    
    
    
        | 40 | 
            else if (game_mode == "yellow")  | 
    
    
    
        | 41 | 
            { | 
    
    
    
        | 42 | 
                if (battle_enemy_name == "froggit intro")  | 
    
    
    
        | 43 | 
                { | 
    
    
    
        | 44 | 
                    global.important_cutscene = true;  | 
    
    
    
        | 45 | 
                    instance_destroy();  | 
    
    
    
        | 46 | 
                    exit;  | 
    
    
    
        | 47 | 
                }  | 
    
    
    
        | 48 | 
                else if (battle_enemy_name == "flier a")  | 
    
    
    
        | 49 | 
                { | 
    
    
    
        | 50 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 51 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 52 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 53 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 54 | 
                    if (global.action_1_selected_count == 1)  | 
    
    
    
        | 55 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 56 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 57 | 
                    instance_destroy();  | 
    
    
    
        | 58 | 
                    exit;  | 
    
    
    
        | 59 | 
                }  | 
    
    
    
        | 60 | 
                else if (battle_enemy_name == "flier b")  | 
    
    
    
        | 61 | 
                { | 
    
    
    
        | 62 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 63 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 64 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 65 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 66 | 
                    if (global.action_1_selected_count_2 == 1)  | 
    
    
    
        | 67 | 
                        global.enemy_sparing_2 = true;  | 
    
    
    
        | 68 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 69 | 
                    instance_destroy();  | 
    
    
    
        | 70 | 
                    exit;  | 
    
    
    
        | 71 | 
                }  | 
    
    
    
        | 72 | 
                else if (battle_enemy_name == "flier c")  | 
    
    
    
        | 73 | 
                { | 
    
    
    
        | 74 | 
                    if (global.action_1_selected_count_3 < 1)  | 
    
    
    
        | 75 | 
                        global.action_1_selected_count_3 += 1;  | 
    
    
    
        | 76 | 
                    global.action_2_selected_count_3 = 0;  | 
    
    
    
        | 77 | 
                    global.action_3_selected_count_3 = 0;  | 
    
    
    
        | 78 | 
                    if (global.action_1_selected_count_3 == 1)  | 
    
    
    
        | 79 | 
                        global.enemy_sparing_3 = true;  | 
    
    
    
        | 80 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 81 | 
                    instance_destroy();  | 
    
    
    
        | 82 | 
                    exit;  | 
    
    
    
        | 83 | 
                }  | 
    
    
    
        | 84 | 
                else if (battle_enemy_name == "penilla a")  | 
    
    
    
        | 85 | 
                { | 
    
    
    
        | 86 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 87 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 88 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 89 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 90 | 
                    instance_destroy();  | 
    
    
    
        | 91 | 
                    exit;  | 
    
    
    
        | 92 | 
                }  | 
    
    
    
        | 93 | 
                else if (battle_enemy_name == "penilla b")  | 
    
    
    
        | 94 | 
                { | 
    
    
    
        | 95 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 96 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 97 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 98 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 99 | 
                    instance_destroy();  | 
    
    
    
        | 100 | 
                    exit;  | 
    
    
    
        | 101 | 
                }  | 
    
    
    
        | 102 | 
                else if (battle_enemy_name == "sweet corn a")  | 
    
    
    
        | 103 | 
                { | 
    
    
    
        | 104 | 
                    if (global.action_1_selected_count < 3)  | 
    
    
    
        | 105 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 106 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 107 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 108 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 109 | 
                    instance_destroy();  | 
    
    
    
        | 110 | 
                    exit;  | 
    
    
    
        | 111 | 
                }  | 
    
    
    
        | 112 | 
                else if (battle_enemy_name == "sweet corn b")  | 
    
    
    
        | 113 | 
                { | 
    
    
    
        | 114 | 
                    if (global.action_1_selected_count_2 < 3)  | 
    
    
    
        | 115 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 116 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 117 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 118 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 119 | 
                    instance_destroy();  | 
    
    
    
        | 120 | 
                    exit;  | 
    
    
    
        | 121 | 
                }  | 
    
    
    
        | 122 | 
                else if (battle_enemy_name == "crispy scroll a")  | 
    
    
    
        | 123 | 
                { | 
    
    
    
        | 124 | 
                    if (global.action_1_selected_count < 3)  | 
    
    
    
        | 125 | 
                    { | 
    
    
    
        | 126 | 
                        var enemy_count = global.enemy_count;  | 
    
    
    
        | 127 | 
                        if (enemy_count == 3)  | 
    
    
    
        | 128 | 
                        { | 
    
    
    
        | 129 | 
                            if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) >= 2)  | 
    
    
    
        | 130 | 
                                global.action_1_selected_count += 1;  | 
    
    
    
        | 131 | 
                        }  | 
    
    
    
        | 132 | 
                        else if (enemy_count == 2)  | 
    
    
    
        | 133 | 
                        { | 
    
    
    
        | 134 | 
                            if ((global.enemy_dead_2 + global.enemy_spared_2) >= 1)  | 
    
    
    
        | 135 | 
                                global.action_1_selected_count += 1;  | 
    
    
    
        | 136 | 
                        }  | 
    
    
    
        | 137 | 
                        else  | 
    
    
    
        | 138 | 
                        { | 
    
    
    
        | 139 | 
                            global.action_1_selected_count += 1;  | 
    
    
    
        | 140 | 
                        }  | 
    
    
    
        | 141 | 
                    }  | 
    
    
    
        | 142 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 143 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 144 | 
                    if (global.action_1_selected_count == 3 && global.enemy_low_hp == false)  | 
    
    
    
        | 145 | 
                    { | 
    
    
    
        | 146 | 
                        obj_crispy_scroll_head_a.transformed = true;  | 
    
    
    
        | 147 | 
                        obj_crispy_scroll_back_a.transformed = true;  | 
    
    
    
        | 148 | 
                        obj_crispy_scroll_hand_left_a.transformed = true;  | 
    
    
    
        | 149 | 
                        obj_crispy_scroll_hand_right_a.transformed = true;  | 
    
    
    
        | 150 | 
                    }  | 
    
    
    
        | 151 | 
                    else  | 
    
    
    
        | 152 | 
                    { | 
    
    
    
        | 153 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 154 | 
                    }  | 
    
    
    
        | 155 | 
                    instance_destroy();  | 
    
    
    
        | 156 | 
                    exit;  | 
    
    
    
        | 157 | 
                }  | 
    
    
    
        | 158 | 
                else if (battle_enemy_name == "rorrim a")  | 
    
    
    
        | 159 | 
                { | 
    
    
    
        | 160 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 161 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 162 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 163 | 
                    instance_destroy();  | 
    
    
    
        | 164 | 
                    exit;  | 
    
    
    
        | 165 | 
                }  | 
    
    
    
        | 166 | 
                else if (battle_enemy_name == "decibat")  | 
    
    
    
        | 167 | 
                { | 
    
    
    
        | 168 | 
                    if (global.enemy_sparing == false && (global.action_1_selected_count + global.action_3_selected_count) < 6)  | 
    
    
    
        | 169 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 170 | 
                    if (global.enemy_sparing == false)  | 
    
    
    
        | 171 | 
                        global.action_2_selected_count = 0;  | 
    
    
    
        | 172 | 
                    if (global.enemy_sparing == true && global.enemy_low_hp == false)  | 
    
    
    
        | 173 | 
                    { | 
    
    
    
        | 174 | 
                        script_execute(scr_start_enemy_sparing_decibat);  | 
    
    
    
        | 175 | 
                        instance_destroy();  | 
    
    
    
        | 176 | 
                        exit;  | 
    
    
    
        | 177 | 
                    }  | 
    
    
    
        | 178 | 
                    audio_sound_gain(mus_decibat_yellow, 1, 1500);  | 
    
    
    
        | 179 | 
                    if ((global.action_1_selected_count + global.action_3_selected_count) == 6 && global.enemy_low_hp == false)  | 
    
    
    
        | 180 | 
                        global.important_cutscene = true;  | 
    
    
    
        | 181 | 
                    else  | 
    
    
    
        | 182 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 183 | 
                    instance_destroy();  | 
    
    
    
        | 184 | 
                    exit;  | 
    
    
    
        | 185 | 
                }  | 
    
    
    
        | 186 | 
                else if (battle_enemy_name == "dalv")  | 
    
    
    
        | 187 | 
                { | 
    
    
    
        | 188 | 
                    switch (global.enemy_mode)  | 
    
    
    
        | 189 | 
                    { | 
    
    
    
        | 190 | 
                        case 0:  | 
    
    
    
        | 191 | 
                        case 1:  | 
    
    
    
        | 192 | 
                        case 2:  | 
    
    
    
        | 193 | 
                            if (global.enemy_sparing == true || global.action_2_important == true)  | 
    
    
    
        | 194 | 
                                script_execute(scr_start_enemy_no_attack_dalv);  | 
    
    
    
        | 195 | 
                            else  | 
    
    
    
        | 196 | 
                                global.enemy_attacking = true;  | 
    
    
    
        | 197 | 
                            instance_destroy();  | 
    
    
    
        | 198 | 
                            exit;  | 
    
    
    
        | 199 | 
                            break;  | 
    
    
    
        | 200 | 
                    }  | 
    
    
    
        | 201 | 
                }  | 
    
    
    
        | 202 | 
                else if (battle_enemy_name == "micro froggit")  | 
    
    
    
        | 203 | 
                { | 
    
    
    
        | 204 | 
                    if (global.action_1_selected_count < 2)  | 
    
    
    
        | 205 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 206 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 207 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 208 | 
                    if (global.action_1_selected_count == 2)  | 
    
    
    
        | 209 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 210 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 211 | 
                    instance_destroy();  | 
    
    
    
        | 212 | 
                    exit;  | 
    
    
    
        | 213 | 
                }  | 
    
    
    
        | 214 | 
                else if (battle_enemy_name == "insomnitot a")  | 
    
    
    
        | 215 | 
                { | 
    
    
    
        | 216 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 217 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 218 | 
                    if (global.action_1_selected_count >= 1 && global.action_3_selected_count >= 1)  | 
    
    
    
        | 219 | 
                    { | 
    
    
    
        | 220 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 221 | 
                        if (global.enemy_low_hp == false)  | 
    
    
    
        | 222 | 
                        { | 
    
    
    
        | 223 | 
                            with (obj_insomnitot_body_a)  | 
    
    
    
        | 224 | 
                                sleep = true;  | 
    
    
    
        | 225 | 
                            with (obj_insomnitot_face_a)  | 
    
    
    
        | 226 | 
                                sleep = true;  | 
    
    
    
        | 227 | 
                        }  | 
    
    
    
        | 228 | 
                    }  | 
    
    
    
        | 229 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 230 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 231 | 
                    if (global.enemy_sparing == true && global.enemy_low_hp == false)  | 
    
    
    
        | 232 | 
                    { | 
    
    
    
        | 233 | 
                        if (global.battle_enemy_name == "insomnitot solo")  | 
    
    
    
        | 234 | 
                        { | 
    
    
    
        | 235 | 
                            script_execute(scr_start_enemy_no_attack_insomnitot_solo);  | 
    
    
    
        | 236 | 
                        }  | 
    
    
    
        | 237 | 
                        else if (global.battle_enemy_name == "insomnitot duo")  | 
    
    
    
        | 238 | 
                        { | 
    
    
    
        | 239 | 
                            if ((global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false) || (global.enemy_dead_2 + global.enemy_spared_2) >= 1)  | 
    
    
    
        | 240 | 
                                script_execute(scr_start_enemy_no_attack_insomnitot_duo);  | 
    
    
    
        | 241 | 
                            else  | 
    
    
    
        | 242 | 
                                global.enemy_attacking = true;  | 
    
    
    
        | 243 | 
                        }  | 
    
    
    
        | 244 | 
                        else  | 
    
    
    
        | 245 | 
                        { | 
    
    
    
        | 246 | 
                            global.enemy_attacking = true;  | 
    
    
    
        | 247 | 
                        }  | 
    
    
    
        | 248 | 
                    }  | 
    
    
    
        | 249 | 
                    else  | 
    
    
    
        | 250 | 
                    { | 
    
    
    
        | 251 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 252 | 
                    }  | 
    
    
    
        | 253 | 
                    instance_destroy();  | 
    
    
    
        | 254 | 
                    exit;  | 
    
    
    
        | 255 | 
                }  | 
    
    
    
        | 256 | 
                else if (battle_enemy_name == "insomnitot b")  | 
    
    
    
        | 257 | 
                { | 
    
    
    
        | 258 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 259 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 260 | 
                    if (global.action_1_selected_count_2 >= 1 && global.action_3_selected_count_2 >= 1)  | 
    
    
    
        | 261 | 
                    { | 
    
    
    
        | 262 | 
                        global.enemy_sparing_2 = true;  | 
    
    
    
        | 263 | 
                        if (global.enemy_low_hp_2 == false)  | 
    
    
    
        | 264 | 
                        { | 
    
    
    
        | 265 | 
                            with (obj_insomnitot_body_b)  | 
    
    
    
        | 266 | 
                                sleep = true;  | 
    
    
    
        | 267 | 
                            with (obj_insomnitot_face_b)  | 
    
    
    
        | 268 | 
                                sleep = true;  | 
    
    
    
        | 269 | 
                        }  | 
    
    
    
        | 270 | 
                    }  | 
    
    
    
        | 271 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 272 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 273 | 
                    if (global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false)  | 
    
    
    
        | 274 | 
                    { | 
    
    
    
        | 275 | 
                        if (global.battle_enemy_name == "insomnitot duo")  | 
    
    
    
        | 276 | 
                        { | 
    
    
    
        | 277 | 
                            if ((global.enemy_sparing == true && global.enemy_low_hp == false) || (global.enemy_dead + global.enemy_spared) >= 1)  | 
    
    
    
        | 278 | 
                                script_execute(scr_start_enemy_no_attack_insomnitot_duo);  | 
    
    
    
        | 279 | 
                            else  | 
    
    
    
        | 280 | 
                                global.enemy_attacking = true;  | 
    
    
    
        | 281 | 
                        }  | 
    
    
    
        | 282 | 
                        else if (global.battle_enemy_name == "know cone insomnitot duo")  | 
    
    
    
        | 283 | 
                        { | 
    
    
    
        | 284 | 
                            if ((global.enemy_dead + global.enemy_spared) >= 1)  | 
    
    
    
        | 285 | 
                                script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo);  | 
    
    
    
        | 286 | 
                            else  | 
    
    
    
        | 287 | 
                                global.enemy_attacking = true;  | 
    
    
    
        | 288 | 
                        }  | 
    
    
    
        | 289 | 
                        else  | 
    
    
    
        | 290 | 
                        { | 
    
    
    
        | 291 | 
                            global.enemy_attacking = true;  | 
    
    
    
        | 292 | 
                        }  | 
    
    
    
        | 293 | 
                    }  | 
    
    
    
        | 294 | 
                    else  | 
    
    
    
        | 295 | 
                    { | 
    
    
    
        | 296 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 297 | 
                    }  | 
    
    
    
        | 298 | 
                    instance_destroy();  | 
    
    
    
        | 299 | 
                    exit;  | 
    
    
    
        | 300 | 
                }  | 
    
    
    
        | 301 | 
                else if (battle_enemy_name == "know cone a")  | 
    
    
    
        | 302 | 
                { | 
    
    
    
        | 303 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 304 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 305 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 306 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 307 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 308 | 
                    instance_destroy();  | 
    
    
    
        | 309 | 
                    exit;  | 
    
    
    
        | 310 | 
                }  | 
    
    
    
        | 311 | 
                else if (battle_enemy_name == "know cone b")  | 
    
    
    
        | 312 | 
                { | 
    
    
    
        | 313 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 314 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 315 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 316 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 317 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 318 | 
                    instance_destroy();  | 
    
    
    
        | 319 | 
                    exit;  | 
    
    
    
        | 320 | 
                }  | 
    
    
    
        | 321 | 
                else if (battle_enemy_name == "frostermit a")  | 
    
    
    
        | 322 | 
                { | 
    
    
    
        | 323 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 324 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 325 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 326 | 
                    instance_destroy();  | 
    
    
    
        | 327 | 
                    exit;  | 
    
    
    
        | 328 | 
                }  | 
    
    
    
        | 329 | 
                else if (battle_enemy_name == "trihecta")  | 
    
    
    
        | 330 | 
                { | 
    
    
    
        | 331 | 
                    if (global.action_2_selected_count >= 1)  | 
    
    
    
        | 332 | 
                        global.action_1_selected_count = 0;  | 
    
    
    
        | 333 | 
                    else  | 
    
    
    
        | 334 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 335 | 
                    if (global.action_1_selected_count >= 2)  | 
    
    
    
        | 336 | 
                    { | 
    
    
    
        | 337 | 
                        if (global.enemy_low_hp == false)  | 
    
    
    
        | 338 | 
                        { | 
    
    
    
        | 339 | 
                            with (obj_trihecta_together)  | 
    
    
    
        | 340 | 
                            { | 
    
    
    
        | 341 | 
                                tipping_number = 2;  | 
    
    
    
        | 342 | 
                                sprite_index = spr_trihecta_falling;  | 
    
    
    
        | 343 | 
                                image_speed = 1/3;  | 
    
    
    
        | 344 | 
                                image_index = 0;  | 
    
    
    
        | 345 | 
                                event_user(0);  | 
    
    
    
        | 346 | 
                            }  | 
    
    
    
        | 347 | 
                        }  | 
    
    
    
        | 348 | 
                        else  | 
    
    
    
        | 349 | 
                        { | 
    
    
    
        | 350 | 
                            global.enemy_attacking = true;  | 
    
    
    
        | 351 | 
                        }  | 
    
    
    
        | 352 | 
                    }  | 
    
    
    
        | 353 | 
                    else if (global.action_1_selected_count == 1)  | 
    
    
    
        | 354 | 
                    { | 
    
    
    
        | 355 | 
                        if (global.enemy_low_hp == false)  | 
    
    
    
        | 356 | 
                        { | 
    
    
    
        | 357 | 
                            with (obj_trihecta_together)  | 
    
    
    
        | 358 | 
                            { | 
    
    
    
        | 359 | 
                                tipping_number = 1;  | 
    
    
    
        | 360 | 
                                sprite_index = spr_trihecta_tipping;  | 
    
    
    
        | 361 | 
                                image_speed = 1/3;  | 
    
    
    
        | 362 | 
                                image_index = 0;  | 
    
    
    
        | 363 | 
                            }  | 
    
    
    
        | 364 | 
                        }  | 
    
    
    
        | 365 | 
                    }  | 
    
    
    
        | 366 | 
                    else if (global.action_1_selected_count == 0)  | 
    
    
    
        | 367 | 
                    { | 
    
    
    
        | 368 | 
                        if (global.enemy_low_hp == false)  | 
    
    
    
        | 369 | 
                        { | 
    
    
    
        | 370 | 
                            with (obj_trihecta_together)  | 
    
    
    
        | 371 | 
                            { | 
    
    
    
        | 372 | 
                                tipping_number = 0;  | 
    
    
    
        | 373 | 
                                sprite_index = spr_trihecta_balanced;  | 
    
    
    
        | 374 | 
                                image_speed = 1/3;  | 
    
    
    
        | 375 | 
                                image_index = 0;  | 
    
    
    
        | 376 | 
                            }  | 
    
    
    
        | 377 | 
                        }  | 
    
    
    
        | 378 | 
                    }  | 
    
    
    
        | 379 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 380 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 381 | 
                    if (global.action_1_selected_count != 2)  | 
    
    
    
        | 382 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 383 | 
                    instance_destroy();  | 
    
    
    
        | 384 | 
                    exit;  | 
    
    
    
        | 385 | 
                }  | 
    
    
    
        | 386 | 
                else if (battle_enemy_name == "tri")  | 
    
    
    
        | 387 | 
                { | 
    
    
    
        | 388 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 389 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 390 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 391 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 392 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 393 | 
                    instance_destroy();  | 
    
    
    
        | 394 | 
                    exit;  | 
    
    
    
        | 395 | 
                }  | 
    
    
    
        | 396 | 
                else if (battle_enemy_name == "hec")  | 
    
    
    
        | 397 | 
                { | 
    
    
    
        | 398 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 399 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 400 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 401 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 402 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 403 | 
                    instance_destroy();  | 
    
    
    
        | 404 | 
                    exit;  | 
    
    
    
        | 405 | 
                }  | 
    
    
    
        | 406 | 
                else if (battle_enemy_name == "ta")  | 
    
    
    
        | 407 | 
                { | 
    
    
    
        | 408 | 
                    if (global.action_1_selected_count_3 < 1)  | 
    
    
    
        | 409 | 
                        global.action_1_selected_count_3 += 1;  | 
    
    
    
        | 410 | 
                    global.action_2_selected_count_3 = 0;  | 
    
    
    
        | 411 | 
                    global.action_3_selected_count_3 = 0;  | 
    
    
    
        | 412 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 413 | 
                    instance_destroy();  | 
    
    
    
        | 414 | 
                    exit;  | 
    
    
    
        | 415 | 
                }  | 
    
    
    
        | 416 | 
                else if (battle_enemy_name == "martlet pacifist")  | 
    
    
    
        | 417 | 
                { | 
    
    
    
        | 418 | 
                    if (global.action_1_selected_count < 2)  | 
    
    
    
        | 419 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 420 | 
                    event_check = true;  | 
    
    
    
        | 421 | 
                }  | 
    
    
    
        | 422 | 
                else if (battle_enemy_name == "martlet genocide")  | 
    
    
    
        | 423 | 
                { | 
    
    
    
        | 424 | 
                    if (global.action_1_selected_count < 3)  | 
    
    
    
        | 425 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 426 | 
                    if (global.enemy_mode == 4)  | 
    
    
    
        | 427 | 
                    { | 
    
    
    
        | 428 | 
                        if (global.action_1_selected_count >= 2)  | 
    
    
    
        | 429 | 
                            global.enemy_sparing = true;  | 
    
    
    
        | 430 | 
                    }  | 
    
    
    
        | 431 | 
                    event_check = true;  | 
    
    
    
        | 432 | 
                }  | 
    
    
    
        | 433 | 
                else if (battle_enemy_name == "dunebud a")  | 
    
    
    
        | 434 | 
                { | 
    
    
    
        | 435 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 436 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 437 | 
                    if (global.action_2_selected_count == 1)  | 
    
    
    
        | 438 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 439 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 440 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 441 | 
                    instance_destroy();  | 
    
    
    
        | 442 | 
                    exit;  | 
    
    
    
        | 443 | 
                }  | 
    
    
    
        | 444 | 
                else if (battle_enemy_name == "dunebud b")  | 
    
    
    
        | 445 | 
                { | 
    
    
    
        | 446 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 447 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 448 | 
                    if (global.action_2_selected_count_2 == 1)  | 
    
    
    
        | 449 | 
                        global.enemy_sparing_2 = true;  | 
    
    
    
        | 450 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 451 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 452 | 
                    instance_destroy();  | 
    
    
    
        | 453 | 
                    exit;  | 
    
    
    
        | 454 | 
                }  | 
    
    
    
        | 455 | 
                else if (battle_enemy_name == "cactony a")  | 
    
    
    
        | 456 | 
                { | 
    
    
    
        | 457 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 458 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 459 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 460 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 461 | 
                    instance_destroy();  | 
    
    
    
        | 462 | 
                    exit;  | 
    
    
    
        | 463 | 
                }  | 
    
    
    
        | 464 | 
                else if (battle_enemy_name == "slither a")  | 
    
    
    
        | 465 | 
                { | 
    
    
    
        | 466 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 467 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 468 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 469 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 470 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 471 | 
                    instance_destroy();  | 
    
    
    
        | 472 | 
                    exit;  | 
    
    
    
        | 473 | 
                }  | 
    
    
    
        | 474 | 
                else if (battle_enemy_name == "slither b")  | 
    
    
    
        | 475 | 
                { | 
    
    
    
        | 476 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 477 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 478 | 
                    global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 479 | 
                    global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 480 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 481 | 
                    instance_destroy();  | 
    
    
    
        | 482 | 
                    exit;  | 
    
    
    
        | 483 | 
                }  | 
    
    
    
        | 484 | 
                else if (battle_enemy_name == "bowll a")  | 
    
    
    
        | 485 | 
                { | 
    
    
    
        | 486 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 487 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 488 | 
                    if (global.action_3_selected_count >= 1)  | 
    
    
    
        | 489 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 490 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 491 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 492 | 
                    instance_destroy();  | 
    
    
    
        | 493 | 
                    exit;  | 
    
    
    
        | 494 | 
                }  | 
    
    
    
        | 495 | 
                else if (battle_enemy_name == "el bailador")  | 
    
    
    
        | 496 | 
                { | 
    
    
    
        | 497 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 498 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 499 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 500 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 501 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 502 | 
                    instance_destroy();  | 
    
    
    
        | 503 | 
                    exit;  | 
    
    
    
        | 504 | 
                }  | 
    
    
    
        | 505 | 
                else if (battle_enemy_name == "flower girls")  | 
    
    
    
        | 506 | 
                { | 
    
    
    
        | 507 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 508 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 509 | 
                    global.action_2_selected_count = 0;  | 
    
    
    
        | 510 | 
                    global.action_3_selected_count = 0;  | 
    
    
    
        | 511 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 512 | 
                    instance_destroy();  | 
    
    
    
        | 513 | 
                    exit;  | 
    
    
    
        | 514 | 
                }  | 
    
    
    
        | 515 | 
                else if (battle_enemy_name == "dummy training pacifist")  | 
    
    
    
        | 516 | 
                { | 
    
    
    
        | 517 | 
                    if (global.action_1_selected_count < 2)  | 
    
    
    
        | 518 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 519 | 
                    event_check = true;  | 
    
    
    
        | 520 | 
                }  | 
    
    
    
        | 521 | 
                else if (battle_enemy_name == "ceroba genocide")  | 
    
    
    
        | 522 | 
                { | 
    
    
    
        | 523 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 524 | 
                    instance_destroy();  | 
    
    
    
        | 525 | 
                }  | 
    
    
    
        | 526 | 
                else if (battle_enemy_name == "starlo")  | 
    
    
    
        | 527 | 
                { | 
    
    
    
        | 528 | 
                    if (global.turns_passed >= 18)  | 
    
    
    
        | 529 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 530 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 531 | 
                    instance_destroy();  | 
    
    
    
        | 532 | 
                }  | 
    
    
    
        | 533 | 
                else if (battle_enemy_name == "ed" || battle_enemy_name == "ace" || battle_enemy_name == "mooch" || battle_enemy_name == "moray")  | 
    
    
    
        | 534 | 
                { | 
    
    
    
        | 535 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 536 | 
                    instance_destroy();  | 
    
    
    
        | 537 | 
                }  | 
    
    
    
        | 538 | 
                else if (battle_enemy_name == "tellyvis a")  | 
    
    
    
        | 539 | 
                { | 
    
    
    
        | 540 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 541 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 542 | 
                    if (global.action_3_selected_count >= 1)  | 
    
    
    
        | 543 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 544 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 545 | 
                    instance_destroy();  | 
    
    
    
        | 546 | 
                    exit;  | 
    
    
    
        | 547 | 
                }  | 
    
    
    
        | 548 | 
                else if (battle_enemy_name == "jandroid a")  | 
    
    
    
        | 549 | 
                { | 
    
    
    
        | 550 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 551 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 552 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 553 | 
                    instance_destroy();  | 
    
    
    
        | 554 | 
                    exit;  | 
    
    
    
        | 555 | 
                }  | 
    
    
    
        | 556 | 
                else if (battle_enemy_name == "jandroid b")  | 
    
    
    
        | 557 | 
                { | 
    
    
    
        | 558 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 559 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 560 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 561 | 
                    instance_destroy();  | 
    
    
    
        | 562 | 
                    exit;  | 
    
    
    
        | 563 | 
                }  | 
    
    
    
        | 564 | 
                else if (battle_enemy_name == "goosic a")  | 
    
    
    
        | 565 | 
                { | 
    
    
    
        | 566 | 
                    if (global.action_1_selected_count < 1)  | 
    
    
    
        | 567 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 568 | 
                    if (global.action_3_selected_count >= 1)  | 
    
    
    
        | 569 | 
                        global.enemy_sparing = true;  | 
    
    
    
        | 570 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 571 | 
                    instance_destroy();  | 
    
    
    
        | 572 | 
                    exit;  | 
    
    
    
        | 573 | 
                }  | 
    
    
    
        | 574 | 
                else if (battle_enemy_name == "goosic b")  | 
    
    
    
        | 575 | 
                { | 
    
    
    
        | 576 | 
                    if (global.action_1_selected_count_2 < 1)  | 
    
    
    
        | 577 | 
                        global.action_1_selected_count_2 += 1;  | 
    
    
    
        | 578 | 
                    if (global.action_3_selected_count_2 >= 1)  | 
    
    
    
        | 579 | 
                        global.enemy_sparing_2 = true;  | 
    
    
    
        | 580 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 581 | 
                    instance_destroy();  | 
    
    
    
        | 582 | 
                    exit;  | 
    
    
    
        | 583 | 
                }  | 
    
    
    
        | 584 | 
                else if (battle_enemy_name == "sousborg")  | 
    
    
    
        | 585 | 
                { | 
    
    
    
        | 586 | 
                    if (global.enemy_mode == 0)  | 
    
    
    
        | 587 | 
                    { | 
    
    
    
        | 588 | 
                        global.enemy_mode = 1;  | 
    
    
    
        | 589 | 
                        global.action_amount = 3;  | 
    
    
    
        | 590 | 
                        global.enemy_attack = "Egg Crack";  | 
    
    
    
        | 591 | 
                    }  | 
    
    
    
        | 592 | 
                    else  | 
    
    
    
        | 593 | 
                    { | 
    
    
    
        | 594 | 
                        global.enemy_attack = "Sousborg Flip";  | 
    
    
    
        | 595 | 
                    }  | 
    
    
    
        | 596 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 597 | 
                    instance_destroy();  | 
    
    
    
        | 598 | 
                    exit;  | 
    
    
    
        | 599 | 
                }  | 
    
    
    
        | 600 | 
                else if (battle_enemy_name == "axis")  | 
    
    
    
        | 601 | 
                { | 
    
    
    
        | 602 | 
                    if (global.action_1_important == true)  | 
    
    
    
        | 603 | 
                    { | 
    
    
    
        | 604 | 
                        if (global.action_1_selected_count < 3)  | 
    
    
    
        | 605 | 
                        { | 
    
    
    
        | 606 | 
                            global.action_1_selected_count += 1;  | 
    
    
    
        | 607 | 
                            if (global.route != 2 && global.action_1_selected_count == 3)  | 
    
    
    
        | 608 | 
                            { | 
    
    
    
        | 609 | 
                                global.action_amount = 0;  | 
    
    
    
        | 610 | 
                                global.enemy_sparing = true;  | 
    
    
    
        | 611 | 
                            }  | 
    
    
    
        | 612 | 
                        }  | 
    
    
    
        | 613 | 
                        else if (global.route != 2)  | 
    
    
    
        | 614 | 
                        { | 
    
    
    
        | 615 | 
                            global.enemy_sparing = true;  | 
    
    
    
        | 616 | 
                        }  | 
    
    
    
        | 617 | 
                    }  | 
    
    
    
        | 618 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 619 | 
                    instance_destroy();  | 
    
    
    
        | 620 | 
                }  | 
    
    
    
        | 621 | 
                else if (battle_enemy_name == "macro froggit")  | 
    
    
    
        | 622 | 
                { | 
    
    
    
        | 623 | 
                    global.action_1_selected_count += 1;  | 
    
    
    
        | 624 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 625 | 
                    instance_destroy();  | 
    
    
    
        | 626 | 
                }  | 
    
    
    
        | 627 | 
                else if (battle_enemy_name == "axis genocide")  | 
    
    
    
        | 628 | 
                { | 
    
    
    
        | 629 | 
                    global.action_1_selected_count += 1;  | 
    
    
    
        | 630 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 631 | 
                    instance_destroy();  | 
    
    
    
        | 632 | 
                }  | 
    
    
    
        | 633 | 
                else if (battle_enemy_name == "guardener")  | 
    
    
    
        | 634 | 
                { | 
    
    
    
        | 635 | 
                    global.action_1_selected_count += 1;  | 
    
    
    
        | 636 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 637 | 
                    instance_destroy();  | 
    
    
    
        | 638 | 
                    exit;  | 
    
    
    
        | 639 | 
                }  | 
    
    
    
        | 640 | 
                else if (battle_enemy_name == "flowey")  | 
    
    
    
        | 641 | 
                { | 
    
    
    
        | 642 | 
                    if (global.flowey_act[0] == 4)  | 
    
    
    
        | 643 | 
                    { | 
    
    
    
        | 644 | 
                        audio_play_sound(snd_heal, 1, 0);  | 
    
    
    
        | 645 | 
                        if (global.current_hp_self < global.max_hp_self)  | 
    
    
    
        | 646 | 
                        { | 
    
    
    
        | 647 | 
                            global.current_hp_self += (global.max_hp_self * 0.3);  | 
    
    
    
        | 648 | 
                            if (global.current_hp_self > global.max_hp_self)  | 
    
    
    
        | 649 | 
                                global.current_hp_self = global.max_hp_self;  | 
    
    
    
        | 650 | 
                        }  | 
    
    
    
        | 651 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 652 | 
                    }  | 
    
    
    
        | 653 | 
                    else  | 
    
    
    
        | 654 | 
                    { | 
    
    
    
        | 655 | 
                        instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_fight);  | 
    
    
    
        | 656 | 
                        with (obj_heart_battle_menu)  | 
    
    
    
        | 657 | 
                            event_user(0);  | 
    
    
    
        | 658 | 
                    }  | 
    
    
    
        | 659 | 
                    instance_destroy();  | 
    
    
    
        | 660 | 
                }  | 
    
    
    
        | 661 | 
                else if (battle_enemy_name == "ceroba")  | 
    
    
    
        | 662 | 
                { | 
    
    
    
        | 663 | 
                    if (!instance_exists(obj_ceroba_pacifist_act_helper) || obj_ceroba_pacifist_act_helper.can_skip == true)  | 
    
    
    
        | 664 | 
                    { | 
    
    
    
        | 665 | 
                        global.action_1_selected_count += 1;  | 
    
    
    
        | 666 | 
                        global.enemy_attacking = true;  | 
    
    
    
        | 667 | 
                        instance_destroy();  | 
    
    
    
        | 668 | 
                    }  | 
    
    
    
        | 669 | 
                    exit;  | 
    
    
    
        | 670 | 
                }  | 
    
    
    
        | 671 | 
                else if (battle_enemy_name == "martlet genocide final")  | 
    
    
    
        | 672 | 
                { | 
    
    
    
        | 673 | 
                    global.action_1_selected_count += 1;  | 
    
    
    
        | 674 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 675 | 
                    instance_destroy();  | 
    
    
    
        | 676 | 
                    exit;  | 
    
    
    
        | 677 | 
                }  | 
    
    
    
        | 678 | 
            }  | 
    
    
    
        | 679 | 
            if (event_check == true)  | 
    
    
    
        | 680 | 
            { | 
    
    
    
        | 681 | 
                var act_number = global.act_number;  | 
    
    
    
        | 682 | 
                switch (act_number)  | 
    
    
    
        | 683 | 
                { | 
    
    
    
        | 684 | 
                    case 1:  | 
    
    
    
        | 685 | 
                        scr_determine_special_effect_enemy("Action 1"); | 
    
    
    
        | 686 | 
                        break;  | 
    
    
    
        | 687 | 
                    case 2:  | 
    
    
    
        | 688 | 
                        scr_determine_special_effect_enemy("Action 1 2"); | 
    
    
    
        | 689 | 
                        break;  | 
    
    
    
        | 690 | 
                    case 3:  | 
    
    
    
        | 691 | 
                        scr_determine_special_effect_enemy("Action 1 3"); | 
    
    
    
        | 692 | 
                        break;  | 
    
    
    
        | 693 | 
                }  | 
    
    
    
        | 694 | 
                global.important_cutscene = script_execute(scr_determine_important_cutscene_attacking);  | 
    
    
    
        | 695 | 
                global.can_attack = script_execute(scr_determine_can_attack_attacking);  | 
    
    
    
        | 696 | 
                if (global.important_cutscene == false && global.can_attack == true)  | 
    
    
    
        | 697 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 698 | 
                if (global.can_attack == false)  | 
    
    
    
        | 699 | 
                { | 
    
    
    
        | 700 | 
                    with (obj_dialogue_box_battle)  | 
    
    
    
        | 701 | 
                        no_loop_can_attack = false;  | 
    
    
    
        | 702 | 
                }  | 
    
    
    
        | 703 | 
                instance_destroy();  | 
    
    
    
        | 704 | 
                exit;  | 
    
    
    
        | 705 | 
            }  | 
    
    
    
        | 706 | 
        }  |