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1
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function scr_battle_core_directory_action_1_selected_textscr_battle_core_directory_action_1_selected_text
function scr_battle_core_directory_action_1_selected_text()
{
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
enemy_mode = global.enemy_mode;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
enemy_mode = global.enemy_mode;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
enemy_mode = global.enemy_mode_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
enemy_mode = global.enemy_mode_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
enemy_mode = global.enemy_mode;
}
}
game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
script_execute(scr_dialogue_battle_action_selected_action_1_craniex);
else if (battle_enemy_name == "ms mettaton")
script_execute(scr_dialogue_battle_action_selected_action_1_ms_mettaton);
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
script_execute(scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow);
}
else if (battle_enemy_name == "flier a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_flier_a);
}
else if (battle_enemy_name == "flier b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_flier_b);
}
else if (battle_enemy_name == "flier c")
{
script_execute(scr_dialogue_battle_action_selected_action_1_flier_c);
}
else if (battle_enemy_name == "penilla a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_penilla_a);
}
else if (battle_enemy_name == "penilla b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_penilla_b);
}
else if (battle_enemy_name == "sweet corn a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_a);
}
else if (battle_enemy_name == "sweet corn b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_b);
}
else if (battle_enemy_name == "crispy scroll a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_crispy_scroll_a);
}
else if (battle_enemy_name == "rorrim a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_rorrim_a);
}
else if (battle_enemy_name == "decibat")
{
script_execute(scr_dialogue_battle_action_selected_action_1_decibat);
}
else if (battle_enemy_name == "dalv")
{
script_execute(scr_dialogue_battle_action_selected_action_1_dalv);
}
else if (battle_enemy_name == "micro froggit")
{
script_execute(scr_dialogue_battle_action_selected_action_1_micro_froggit);
}
else if (battle_enemy_name == "insomnitot a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_a);
}
else if (battle_enemy_name == "insomnitot b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_b);
}
else if (battle_enemy_name == "know cone a")
{
... ()
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2
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{
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3
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if (global.battling_boss == true)
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4
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{
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5
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battle_enemy_name = global.battle_enemy_name;
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6
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enemy_mode = global.enemy_mode;
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7
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}
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8
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else
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9
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{
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10
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var act_number = global.act_number;
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11
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switch (act_number)
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12
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{
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13
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case 1:
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battle_enemy_name = global.battle_enemy_name_1;
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15
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enemy_mode = global.enemy_mode;
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16
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break;
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17
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case 2:
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battle_enemy_name = global.battle_enemy_name_2;
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19
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enemy_mode = global.enemy_mode_2;
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20
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break;
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21
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case 3:
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battle_enemy_name = global.battle_enemy_name_3;
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enemy_mode = global.enemy_mode_3;
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break;
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25
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default:
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battle_enemy_name = global.battle_enemy_name_1;
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enemy_mode = global.enemy_mode;
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28
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}
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29
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}
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game_mode = global.game_mode;
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31
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if (game_mode == "customs")
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32
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{
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33
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if (battle_enemy_name == "craniex")
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script_execute(scr_dialogue_battle_action_selected_action_1_craniex);
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35
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else if (battle_enemy_name == "ms mettaton")
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script_execute(scr_dialogue_battle_action_selected_action_1_ms_mettaton);
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}
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else if (game_mode == "yellow")
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39
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{
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40
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if (battle_enemy_name == "froggit intro")
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41
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{
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42
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script_execute(scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow);
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}
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else if (battle_enemy_name == "flier a")
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45
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{
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46
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script_execute(scr_dialogue_battle_action_selected_action_1_flier_a);
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}
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48
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else if (battle_enemy_name == "flier b")
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49
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{
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50
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script_execute(scr_dialogue_battle_action_selected_action_1_flier_b);
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}
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else if (battle_enemy_name == "flier c")
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{
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54
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script_execute(scr_dialogue_battle_action_selected_action_1_flier_c);
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}
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else if (battle_enemy_name == "penilla a")
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{
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58
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script_execute(scr_dialogue_battle_action_selected_action_1_penilla_a);
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}
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else if (battle_enemy_name == "penilla b")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_penilla_b);
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}
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else if (battle_enemy_name == "sweet corn a")
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65
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{
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66
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script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_a);
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}
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else if (battle_enemy_name == "sweet corn b")
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{
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70
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script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_b);
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}
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else if (battle_enemy_name == "crispy scroll a")
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73
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_crispy_scroll_a);
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}
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else if (battle_enemy_name == "rorrim a")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_rorrim_a);
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}
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else if (battle_enemy_name == "decibat")
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81
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_decibat);
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}
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else if (battle_enemy_name == "dalv")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_dalv);
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}
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else if (battle_enemy_name == "micro froggit")
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89
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{
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90
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script_execute(scr_dialogue_battle_action_selected_action_1_micro_froggit);
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91
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}
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92
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else if (battle_enemy_name == "insomnitot a")
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{
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94
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script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_a);
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}
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96
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else if (battle_enemy_name == "insomnitot b")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_b);
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}
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else if (battle_enemy_name == "know cone a")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_know_cone_a);
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}
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else if (battle_enemy_name == "know cone b")
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{
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106
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script_execute(scr_dialogue_battle_action_selected_action_1_know_cone_b);
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}
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else if (battle_enemy_name == "frostermit a")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_frostermit_a);
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}
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else if (battle_enemy_name == "trihecta")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_trihecta);
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}
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else if (battle_enemy_name == "tri")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_tri);
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}
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else if (battle_enemy_name == "hec")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_hec);
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}
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else if (battle_enemy_name == "ta")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_ta);
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}
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128
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else if (battle_enemy_name == "martlet pacifist")
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129
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{
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130
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script_execute(scr_dialogue_battle_action_selected_action_1_martlet_pacifist);
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}
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else if (battle_enemy_name == "martlet genocide")
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_martlet_genocide);
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}
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else if (battle_enemy_name == "dunebud a")
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137
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{
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138
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script_execute(scr_dialogue_battle_action_selected_action_1_dunebud_a);
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139
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}
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140
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else if (battle_enemy_name == "dunebud b")
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{
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142
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script_execute(scr_dialogue_battle_action_selected_action_1_dunebud_b);
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143
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}
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144
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else if (battle_enemy_name == "cactony a")
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145
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{
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script_execute(scr_dialogue_battle_action_selected_action_1_cactony_a);
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147
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}
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else if (battle_enemy_name == "slither b")
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149
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{
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150
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script_execute(scr_dialogue_battle_action_selected_action_1_slither_b);
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151
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}
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152
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else if (battle_enemy_name == "slither a")
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153
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{
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154
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script_execute(scr_dialogue_battle_action_selected_action_1_slither_a);
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155
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}
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156
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else if (battle_enemy_name == "bowll a")
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157
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{
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158
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script_execute(scr_dialogue_battle_action_selected_action_1_bowll_a);
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159
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}
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160
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else if (battle_enemy_name == "el bailador")
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161
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{
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162
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script_execute(scr_dialogue_battle_action_selected_action_1_el_bailador);
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163
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}
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164
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else if (battle_enemy_name == "flower girls")
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165
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{
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166
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script_execute(scr_dialogue_battle_action_selected_action_1_flower_girls);
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167
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}
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168
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else if (battle_enemy_name == "dummy training pacifist")
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169
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{
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170
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script_execute(scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist);
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171
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}
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172
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else if (battle_enemy_name == "ceroba genocide")
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173
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{
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174
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script_execute(scr_dialogue_battle_action_selected_action_1_ceroba);
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175
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}
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176
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else if (battle_enemy_name == "starlo")
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177
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{
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178
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script_execute(scr_dialogue_battle_action_selected_action_1_starlo);
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179
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}
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180
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else if (battle_enemy_name == "tellyvis a")
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181
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{
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182
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script_execute(scr_dialogue_battle_action_selected_action_1_tellyvis_a);
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183
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}
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184
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else if (battle_enemy_name == "jandroid a")
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185
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{
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186
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script_execute(scr_dialogue_battle_action_selected_action_1_jandroid_a);
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187
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}
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188
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else if (battle_enemy_name == "jandroid b")
|
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189
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{
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190
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script_execute(scr_dialogue_battle_action_selected_action_1_jandroid_b);
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191
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}
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192
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else if (battle_enemy_name == "goosic a")
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193
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{
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194
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script_execute(scr_dialogue_battle_action_selected_action_1_goosic_a);
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195
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}
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196
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else if (battle_enemy_name == "goosic b")
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197
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{
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198
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script_execute(scr_dialogue_battle_action_selected_action_1_goosic_b);
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199
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}
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200
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else if (battle_enemy_name == "sousborg")
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201
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{
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202
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script_execute(scr_dialogue_battle_action_selected_action_1_sousborg);
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203
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}
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204
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else if (battle_enemy_name == "axis")
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205
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{
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206
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script_execute(scr_dialogue_battle_action_selected_action_1_axis);
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207
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}
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208
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else if (battle_enemy_name == "macro froggit")
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209
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{
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210
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script_execute(scr_dialogue_battle_action_selected_action_1_macro);
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211
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}
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212
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else if (battle_enemy_name == "axis genocide")
|
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213
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{
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214
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script_execute(scr_dialogue_battle_action_selected_action_1_axis_geno);
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215
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}
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|
216
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else if (battle_enemy_name == "guardener")
|
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217
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{
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218
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script_execute(scr_dialogue_battle_action_selected_action_1_guardener);
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219
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}
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220
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else if (battle_enemy_name == "ed" || battle_enemy_name == "ace" || battle_enemy_name == "moray" || battle_enemy_name == "mooch")
|
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221
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{
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222
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script_execute(scr_dialogue_battle_action_selected_action_1_feisty_four);
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223
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}
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224
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else if (battle_enemy_name == "flowey")
|
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225
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{
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226
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if (global.flowey_act[0] == 4)
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227
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{
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228
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message[0] = "* Recovered 30% of your HP!";
|
|
229
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}
|
|
230
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else
|
|
231
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{
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232
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message[0] = "";
|
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233
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script_execute(scr_battle_core_directory_action_1_selected_event);
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234
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instance_destroy();
|
|
235
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}
|
|
236
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}
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237
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else if (battle_enemy_name == "ceroba")
|
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238
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{
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239
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script_execute(scr_dialogue_battle_action_selected_action_1_ceroba_pacifist);
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|
240
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}
|
|
241
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else if (battle_enemy_name == "martlet genocide final")
|
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242
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{
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243
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script_execute(scr_dialogue_battle_action_selected_action_1_martlet_final);
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244
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}
|
|
245
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}
|
|
246
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}
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