Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_battle_core_directory_action_1_selected_text

(view raw script w/o annotations or w/e)
1
function scr_battle_core_directory_action_1_selected_text
scr_battle_core_directory_action_1_selected_text

function scr_battle_core_directory_action_1_selected_text() { if (global.battling_boss == true) { battle_enemy_name = global.battle_enemy_name; enemy_mode = global.enemy_mode; } else { var act_number = global.act_number; switch (act_number) { case 1: battle_enemy_name = global.battle_enemy_name_1; enemy_mode = global.enemy_mode; break; case 2: battle_enemy_name = global.battle_enemy_name_2; enemy_mode = global.enemy_mode_2; break; case 3: battle_enemy_name = global.battle_enemy_name_3; enemy_mode = global.enemy_mode_3; break; default: battle_enemy_name = global.battle_enemy_name_1; enemy_mode = global.enemy_mode; } } game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") script_execute(scr_dialogue_battle_action_selected_action_1_craniex); else if (battle_enemy_name == "ms mettaton") script_execute(scr_dialogue_battle_action_selected_action_1_ms_mettaton); } else if (game_mode == "yellow") { if (battle_enemy_name == "froggit intro") { script_execute(scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow); } else if (battle_enemy_name == "flier a") { script_execute(scr_dialogue_battle_action_selected_action_1_flier_a); } else if (battle_enemy_name == "flier b") { script_execute(scr_dialogue_battle_action_selected_action_1_flier_b); } else if (battle_enemy_name == "flier c") { script_execute(scr_dialogue_battle_action_selected_action_1_flier_c); } else if (battle_enemy_name == "penilla a") { script_execute(scr_dialogue_battle_action_selected_action_1_penilla_a); } else if (battle_enemy_name == "penilla b") { script_execute(scr_dialogue_battle_action_selected_action_1_penilla_b); } else if (battle_enemy_name == "sweet corn a") { script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_a); } else if (battle_enemy_name == "sweet corn b") { script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_b); } else if (battle_enemy_name == "crispy scroll a") { script_execute(scr_dialogue_battle_action_selected_action_1_crispy_scroll_a); } else if (battle_enemy_name == "rorrim a") { script_execute(scr_dialogue_battle_action_selected_action_1_rorrim_a); } else if (battle_enemy_name == "decibat") { script_execute(scr_dialogue_battle_action_selected_action_1_decibat); } else if (battle_enemy_name == "dalv") { script_execute(scr_dialogue_battle_action_selected_action_1_dalv); } else if (battle_enemy_name == "micro froggit") { script_execute(scr_dialogue_battle_action_selected_action_1_micro_froggit); } else if (battle_enemy_name == "insomnitot a") { script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_a); } else if (battle_enemy_name == "insomnitot b") { script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_b); } else if (battle_enemy_name == "know cone a") { ...
()
2
{
3
    if (global.battling_boss == true)
4
    {
5
        battle_enemy_name = global.battle_enemy_name;
6
        enemy_mode = global.enemy_mode;
7
    }
8
    else
9
    {
10
        var act_number = global.act_number;
11
        switch (act_number)
12
        {
13
            case 1:
14
                battle_enemy_name = global.battle_enemy_name_1;
15
                enemy_mode = global.enemy_mode;
16
                break;
17
            case 2:
18
                battle_enemy_name = global.battle_enemy_name_2;
19
                enemy_mode = global.enemy_mode_2;
20
                break;
21
            case 3:
22
                battle_enemy_name = global.battle_enemy_name_3;
23
                enemy_mode = global.enemy_mode_3;
24
                break;
25
            default:
26
                battle_enemy_name = global.battle_enemy_name_1;
27
                enemy_mode = global.enemy_mode;
28
        }
29
    }
30
    game_mode = global.game_mode;
31
    if (game_mode == "customs")
32
    {
33
        if (battle_enemy_name == "craniex")
34
            script_execute(scr_dialogue_battle_action_selected_action_1_craniex);
35
        else if (battle_enemy_name == "ms mettaton")
36
            script_execute(scr_dialogue_battle_action_selected_action_1_ms_mettaton);
37
    }
38
    else if (game_mode == "yellow")
39
    {
40
        if (battle_enemy_name == "froggit intro")
41
        {
42
            script_execute(scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow);
43
        }
44
        else if (battle_enemy_name == "flier a")
45
        {
46
            script_execute(scr_dialogue_battle_action_selected_action_1_flier_a);
47
        }
48
        else if (battle_enemy_name == "flier b")
49
        {
50
            script_execute(scr_dialogue_battle_action_selected_action_1_flier_b);
51
        }
52
        else if (battle_enemy_name == "flier c")
53
        {
54
            script_execute(scr_dialogue_battle_action_selected_action_1_flier_c);
55
        }
56
        else if (battle_enemy_name == "penilla a")
57
        {
58
            script_execute(scr_dialogue_battle_action_selected_action_1_penilla_a);
59
        }
60
        else if (battle_enemy_name == "penilla b")
61
        {
62
            script_execute(scr_dialogue_battle_action_selected_action_1_penilla_b);
63
        }
64
        else if (battle_enemy_name == "sweet corn a")
65
        {
66
            script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_a);
67
        }
68
        else if (battle_enemy_name == "sweet corn b")
69
        {
70
            script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_b);
71
        }
72
        else if (battle_enemy_name == "crispy scroll a")
73
        {
74
            script_execute(scr_dialogue_battle_action_selected_action_1_crispy_scroll_a);
75
        }
76
        else if (battle_enemy_name == "rorrim a")
77
        {
78
            script_execute(scr_dialogue_battle_action_selected_action_1_rorrim_a);
79
        }
80
        else if (battle_enemy_name == "decibat")
81
        {
82
            script_execute(scr_dialogue_battle_action_selected_action_1_decibat);
83
        }
84
        else if (battle_enemy_name == "dalv")
85
        {
86
            script_execute(scr_dialogue_battle_action_selected_action_1_dalv);
87
        }
88
        else if (battle_enemy_name == "micro froggit")
89
        {
90
            script_execute(scr_dialogue_battle_action_selected_action_1_micro_froggit);
91
        }
92
        else if (battle_enemy_name == "insomnitot a")
93
        {
94
            script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_a);
95
        }
96
        else if (battle_enemy_name == "insomnitot b")
97
        {
98
            script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_b);
99
        }
100
        else if (battle_enemy_name == "know cone a")
101
        {
102
            script_execute(scr_dialogue_battle_action_selected_action_1_know_cone_a);
103
        }
104
        else if (battle_enemy_name == "know cone b")
105
        {
106
            script_execute(scr_dialogue_battle_action_selected_action_1_know_cone_b);
107
        }
108
        else if (battle_enemy_name == "frostermit a")
109
        {
110
            script_execute(scr_dialogue_battle_action_selected_action_1_frostermit_a);
111
        }
112
        else if (battle_enemy_name == "trihecta")
113
        {
114
            script_execute(scr_dialogue_battle_action_selected_action_1_trihecta);
115
        }
116
        else if (battle_enemy_name == "tri")
117
        {
118
            script_execute(scr_dialogue_battle_action_selected_action_1_tri);
119
        }
120
        else if (battle_enemy_name == "hec")
121
        {
122
            script_execute(scr_dialogue_battle_action_selected_action_1_hec);
123
        }
124
        else if (battle_enemy_name == "ta")
125
        {
126
            script_execute(scr_dialogue_battle_action_selected_action_1_ta);
127
        }
128
        else if (battle_enemy_name == "martlet pacifist")
129
        {
130
            script_execute(scr_dialogue_battle_action_selected_action_1_martlet_pacifist);
131
        }
132
        else if (battle_enemy_name == "martlet genocide")
133
        {
134
            script_execute(scr_dialogue_battle_action_selected_action_1_martlet_genocide);
135
        }
136
        else if (battle_enemy_name == "dunebud a")
137
        {
138
            script_execute(scr_dialogue_battle_action_selected_action_1_dunebud_a);
139
        }
140
        else if (battle_enemy_name == "dunebud b")
141
        {
142
            script_execute(scr_dialogue_battle_action_selected_action_1_dunebud_b);
143
        }
144
        else if (battle_enemy_name == "cactony a")
145
        {
146
            script_execute(scr_dialogue_battle_action_selected_action_1_cactony_a);
147
        }
148
        else if (battle_enemy_name == "slither b")
149
        {
150
            script_execute(scr_dialogue_battle_action_selected_action_1_slither_b);
151
        }
152
        else if (battle_enemy_name == "slither a")
153
        {
154
            script_execute(scr_dialogue_battle_action_selected_action_1_slither_a);
155
        }
156
        else if (battle_enemy_name == "bowll a")
157
        {
158
            script_execute(scr_dialogue_battle_action_selected_action_1_bowll_a);
159
        }
160
        else if (battle_enemy_name == "el bailador")
161
        {
162
            script_execute(scr_dialogue_battle_action_selected_action_1_el_bailador);
163
        }
164
        else if (battle_enemy_name == "flower girls")
165
        {
166
            script_execute(scr_dialogue_battle_action_selected_action_1_flower_girls);
167
        }
168
        else if (battle_enemy_name == "dummy training pacifist")
169
        {
170
            script_execute(scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist);
171
        }
172
        else if (battle_enemy_name == "ceroba genocide")
173
        {
174
            script_execute(scr_dialogue_battle_action_selected_action_1_ceroba);
175
        }
176
        else if (battle_enemy_name == "starlo")
177
        {
178
            script_execute(scr_dialogue_battle_action_selected_action_1_starlo);
179
        }
180
        else if (battle_enemy_name == "tellyvis a")
181
        {
182
            script_execute(scr_dialogue_battle_action_selected_action_1_tellyvis_a);
183
        }
184
        else if (battle_enemy_name == "jandroid a")
185
        {
186
            script_execute(scr_dialogue_battle_action_selected_action_1_jandroid_a);
187
        }
188
        else if (battle_enemy_name == "jandroid b")
189
        {
190
            script_execute(scr_dialogue_battle_action_selected_action_1_jandroid_b);
191
        }
192
        else if (battle_enemy_name == "goosic a")
193
        {
194
            script_execute(scr_dialogue_battle_action_selected_action_1_goosic_a);
195
        }
196
        else if (battle_enemy_name == "goosic b")
197
        {
198
            script_execute(scr_dialogue_battle_action_selected_action_1_goosic_b);
199
        }
200
        else if (battle_enemy_name == "sousborg")
201
        {
202
            script_execute(scr_dialogue_battle_action_selected_action_1_sousborg);
203
        }
204
        else if (battle_enemy_name == "axis")
205
        {
206
            script_execute(scr_dialogue_battle_action_selected_action_1_axis);
207
        }
208
        else if (battle_enemy_name == "macro froggit")
209
        {
210
            script_execute(scr_dialogue_battle_action_selected_action_1_macro);
211
        }
212
        else if (battle_enemy_name == "axis genocide")
213
        {
214
            script_execute(scr_dialogue_battle_action_selected_action_1_axis_geno);
215
        }
216
        else if (battle_enemy_name == "guardener")
217
        {
218
            script_execute(scr_dialogue_battle_action_selected_action_1_guardener);
219
        }
220
        else if (battle_enemy_name == "ed" || battle_enemy_name == "ace" || battle_enemy_name == "moray" || battle_enemy_name == "mooch")
221
        {
222
            script_execute(scr_dialogue_battle_action_selected_action_1_feisty_four);
223
        }
224
        else if (battle_enemy_name == "flowey")
225
        {
226
            if (global.flowey_act[0] == 4)
227
            {
228
                message[0] = "* Recovered 30% of your HP!";
229
            }
230
            else
231
            {
232
                message[0] = "";
233
                script_execute(scr_battle_core_directory_action_1_selected_event);
234
                instance_destroy();
235
            }
236
        }
237
        else if (battle_enemy_name == "ceroba")
238
        {
239
            script_execute(scr_dialogue_battle_action_selected_action_1_ceroba_pacifist);
240
        }
241
        else if (battle_enemy_name == "martlet genocide final")
242
        {
243
            script_execute(scr_dialogue_battle_action_selected_action_1_martlet_final);
244
        }
245
    }
246
}