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function scr_battle_core_directory_action_1_selected_textscr_battle_core_directory_action_1_selected_textfunction scr_battle_core_directory_action_1_selected_text()
{
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
enemy_mode = global.enemy_mode;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
enemy_mode = global.enemy_mode;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
enemy_mode = global.enemy_mode_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
enemy_mode = global.enemy_mode_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
enemy_mode = global.enemy_mode;
}
}
game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
script_execute(scr_dialogue_battle_action_selected_action_1_craniex);
else if (battle_enemy_name == "ms mettaton")
script_execute(scr_dialogue_battle_action_selected_action_1_ms_mettaton);
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
script_execute(scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow);
}
else if (battle_enemy_name == "flier a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_flier_a);
}
else if (battle_enemy_name == "flier b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_flier_b);
}
else if (battle_enemy_name == "flier c")
{
script_execute(scr_dialogue_battle_action_selected_action_1_flier_c);
}
else if (battle_enemy_name == "penilla a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_penilla_a);
}
else if (battle_enemy_name == "penilla b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_penilla_b);
}
else if (battle_enemy_name == "sweet corn a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_a);
}
else if (battle_enemy_name == "sweet corn b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_b);
}
else if (battle_enemy_name == "crispy scroll a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_crispy_scroll_a);
}
else if (battle_enemy_name == "rorrim a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_rorrim_a);
}
else if (battle_enemy_name == "decibat")
{
script_execute(scr_dialogue_battle_action_selected_action_1_decibat);
}
else if (battle_enemy_name == "dalv")
{
script_execute(scr_dialogue_battle_action_selected_action_1_dalv);
}
else if (battle_enemy_name == "micro froggit")
{
script_execute(scr_dialogue_battle_action_selected_action_1_micro_froggit);
}
else if (battle_enemy_name == "insomnitot a")
{
script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_a);
}
else if (battle_enemy_name == "insomnitot b")
{
script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_b);
}
else if (battle_enemy_name == "know cone a")
{
... () |
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{ |
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if (global.battling_boss == true) |
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{ |
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battle_enemy_name = global.battle_enemy_name; |
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enemy_mode = global.enemy_mode; |
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} |
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else |
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{ |
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var act_number = global.act_number; |
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switch (act_number) |
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{ |
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case 1: |
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battle_enemy_name = global.battle_enemy_name_1; |
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enemy_mode = global.enemy_mode; |
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break; |
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case 2: |
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battle_enemy_name = global.battle_enemy_name_2; |
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enemy_mode = global.enemy_mode_2; |
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break; |
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case 3: |
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battle_enemy_name = global.battle_enemy_name_3; |
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enemy_mode = global.enemy_mode_3; |
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break; |
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default: |
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battle_enemy_name = global.battle_enemy_name_1; |
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enemy_mode = global.enemy_mode; |
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} |
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} |
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game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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script_execute(scr_dialogue_battle_action_selected_action_1_craniex); |
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else if (battle_enemy_name == "ms mettaton") |
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script_execute(scr_dialogue_battle_action_selected_action_1_ms_mettaton); |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "froggit intro") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_froggit_intro_yellow); |
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} |
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else if (battle_enemy_name == "flier a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_flier_a); |
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} |
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else if (battle_enemy_name == "flier b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_flier_b); |
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} |
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else if (battle_enemy_name == "flier c") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_flier_c); |
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} |
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else if (battle_enemy_name == "penilla a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_penilla_a); |
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} |
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else if (battle_enemy_name == "penilla b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_penilla_b); |
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} |
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else if (battle_enemy_name == "sweet corn a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_a); |
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} |
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else if (battle_enemy_name == "sweet corn b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_sweet_corn_b); |
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} |
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else if (battle_enemy_name == "crispy scroll a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_crispy_scroll_a); |
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} |
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else if (battle_enemy_name == "rorrim a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_rorrim_a); |
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} |
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else if (battle_enemy_name == "decibat") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_decibat); |
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} |
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else if (battle_enemy_name == "dalv") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_dalv); |
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} |
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else if (battle_enemy_name == "micro froggit") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_micro_froggit); |
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} |
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else if (battle_enemy_name == "insomnitot a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_a); |
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} |
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else if (battle_enemy_name == "insomnitot b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_insomnitot_b); |
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} |
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else if (battle_enemy_name == "know cone a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_know_cone_a); |
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} |
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else if (battle_enemy_name == "know cone b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_know_cone_b); |
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} |
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else if (battle_enemy_name == "frostermit a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_frostermit_a); |
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} |
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else if (battle_enemy_name == "trihecta") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_trihecta); |
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} |
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else if (battle_enemy_name == "tri") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_tri); |
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} |
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else if (battle_enemy_name == "hec") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_hec); |
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} |
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else if (battle_enemy_name == "ta") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_ta); |
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} |
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else if (battle_enemy_name == "martlet pacifist") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_martlet_pacifist); |
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} |
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else if (battle_enemy_name == "martlet genocide") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_martlet_genocide); |
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} |
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else if (battle_enemy_name == "dunebud a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_dunebud_a); |
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} |
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else if (battle_enemy_name == "dunebud b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_dunebud_b); |
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} |
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else if (battle_enemy_name == "cactony a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_cactony_a); |
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} |
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else if (battle_enemy_name == "slither b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_slither_b); |
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} |
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else if (battle_enemy_name == "slither a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_slither_a); |
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} |
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else if (battle_enemy_name == "bowll a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_bowll_a); |
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} |
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else if (battle_enemy_name == "el bailador") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_el_bailador); |
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} |
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else if (battle_enemy_name == "flower girls") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_flower_girls); |
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} |
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else if (battle_enemy_name == "dummy training pacifist") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_dummy_training_pacifist); |
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} |
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else if (battle_enemy_name == "ceroba genocide") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_ceroba); |
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} |
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else if (battle_enemy_name == "starlo") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_starlo); |
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} |
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else if (battle_enemy_name == "tellyvis a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_tellyvis_a); |
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} |
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else if (battle_enemy_name == "jandroid a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_jandroid_a); |
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} |
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else if (battle_enemy_name == "jandroid b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_jandroid_b); |
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} |
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else if (battle_enemy_name == "goosic a") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_goosic_a); |
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} |
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else if (battle_enemy_name == "goosic b") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_goosic_b); |
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} |
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else if (battle_enemy_name == "sousborg") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_sousborg); |
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} |
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else if (battle_enemy_name == "axis") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_axis); |
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} |
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else if (battle_enemy_name == "macro froggit") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_macro); |
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} |
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else if (battle_enemy_name == "axis genocide") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_axis_geno); |
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} |
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else if (battle_enemy_name == "guardener") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_guardener); |
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} |
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else if (battle_enemy_name == "ed" || battle_enemy_name == "ace" || battle_enemy_name == "moray" || battle_enemy_name == "mooch") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_feisty_four); |
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} |
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else if (battle_enemy_name == "flowey") |
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{ |
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if (global.flowey_act[0] == 4) |
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{ |
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message[0] = "* Recovered 30% of your HP!"; |
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} |
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else |
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{ |
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message[0] = ""; |
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script_execute(scr_battle_core_directory_action_1_selected_event); |
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instance_destroy(); |
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} |
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} |
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else if (battle_enemy_name == "ceroba") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_ceroba_pacifist); |
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} |
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else if (battle_enemy_name == "martlet genocide final") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_1_martlet_final); |
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} |
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} |
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} |